Support shadow maps in GLES
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@ -25,6 +25,7 @@ out vec4 outFragColor;
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# define texture3D texture
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# define texture3D texture
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# define textureCube texture
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# define textureCube texture
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# define texture2DLod textureLod
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# define texture2DLod textureLod
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# define shadow2D(a,b) vec4(texture(a,b))
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# define textureCubeLod textureLod
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# define textureCubeLod textureLod
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# if defined VERTEX_SHADER
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# if defined VERTEX_SHADER
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# define varying out
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# define varying out
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