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@ -25,6 +25,7 @@ out vec4 outFragColor; |
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# define texture3D texture |
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# define texture3D texture |
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# define textureCube texture |
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# define textureCube texture |
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# define texture2DLod textureLod |
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# define texture2DLod textureLod |
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# define shadow2D(a,b) vec4(texture(a,b)) |
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# define textureCubeLod textureLod |
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# define textureCubeLod textureLod |
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# if defined VERTEX_SHADER |
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# if defined VERTEX_SHADER |
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# define varying out |
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# define varying out |
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