Fix "DXT1 not supported by hardware" error that started appearing since the renderer refactor.
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@ -57,7 +57,6 @@ import com.jme3.util.BufferUtils;
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import com.jme3.util.ListMap;
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import com.jme3.util.NativeObjectManager;
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import java.nio.*;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.HashSet;
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import java.util.List;
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@ -76,7 +75,6 @@ import static org.lwjgl.opengl.EXTFramebufferBlit.*;
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import static org.lwjgl.opengl.EXTFramebufferMultisample.*;
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import static org.lwjgl.opengl.EXTFramebufferObject.*;
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import static org.lwjgl.opengl.EXTFramebufferSRGB.*;
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import static org.lwjgl.opengl.EXTGpuShader4.*;
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import static org.lwjgl.opengl.EXTTextureArray.*;
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import static org.lwjgl.opengl.EXTTextureFilterAnisotropic.*;
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import static org.lwjgl.opengl.GL11.*;
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@ -351,6 +349,10 @@ public class LwjglRenderer implements Renderer {
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+ "Some features might not work.");
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}
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if (hasExtension("GL_EXT_texture_compression_s3tc")) {
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caps.add(Caps.TextureCompressionS3TC);
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}
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if (hasExtension("GL_EXT_texture_compression_latc")) {
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caps.add(Caps.TextureCompressionLATC);
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}
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