Updated TerrainFractalGridTest and TerrainGridTest to call terrain.initialize()

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7614 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
ant..om 14 years ago
parent e173bfb441
commit 155ab1c1c6
  1. 5
      engine/src/test/jme3test/terrain/TerrainFractalGridTest.java
  2. 3
      engine/src/test/jme3test/terrain/TerrainGridTest.java

@ -37,7 +37,7 @@ import org.novyon.noise.modulator.NoiseModulator;
public class TerrainFractalGridTest extends SimpleApplication {
private Material mat_terrain;
private TerrainQuad terrain;
private TerrainGrid terrain;
private float grassScale = 64;
private float dirtScale = 16;
private float rockScale = 128;
@ -86,7 +86,7 @@ public class TerrainFractalGridTest extends SimpleApplication {
this.mat_terrain.setVector3("region2", new Vector3f(0, 90, this.dirtScale));
// ROCK texture
Texture rock = this.assetManager.loadTexture("Textures/Terrain/grid/rock.jpg");
Texture rock = this.assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg");
rock.setWrap(WrapMode.Repeat);
this.mat_terrain.setTexture("region3ColorMap", rock);
this.mat_terrain.setVector3("region3", new Vector3f(198, 260, this.rockScale));
@ -137,6 +137,7 @@ public class TerrainFractalGridTest extends SimpleApplication {
this.terrain.setMaterial(this.mat_terrain);
this.terrain.setLocalTranslation(0, 0, 0);
this.terrain.setLocalScale(2f, 1f, 2f);
this.terrain.initialize(Vector3f.ZERO);
this.rootNode.attachChild(this.terrain);
List<Camera> cameras = new ArrayList<Camera>();

@ -40,7 +40,7 @@ import org.novyon.noise.modulator.NoiseModulator;
public class TerrainGridTest extends SimpleApplication {
private Material mat_terrain;
private TerrainQuad terrain;
private TerrainGrid terrain;
private float grassScale = 64;
private float dirtScale = 16;
private float rockScale = 128;
@ -150,6 +150,7 @@ public class TerrainGridTest extends SimpleApplication {
this.terrain.setMaterial(this.mat_terrain);
this.terrain.setLocalTranslation(0, 0, 0);
this.terrain.setLocalScale(2f, 1f, 2f);
this.terrain.initialize(Vector3f.ZERO);
this.rootNode.attachChild(this.terrain);
List<Camera> cameras = new ArrayList<Camera>();

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