- fix wrong cast to Spatial in AssetDataObject
- cleanup and unify opening/closing of AssetData objects
- add logging for opening/closing of AssetData
- close associated assets when closing models (e.g. textures, materials etc.)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10310 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
ModelImporterVisualPanel4.jCheckBox1.text=copy original model file(s) to project folder
ModelImporterVisualPanel4.jCheckBox1.text=copy original model file(s) to project folder
ModelImporterVisualPanel4.jTextArea1.text=The model will be converted to j3o binary format and copied \nto the project folder including associated texture etc. files.\nThe given path will be used as the root folder for the model.\n\nNote that the texture paths stored in the j3o file will be absolute! To have e.g. your textures in the Textures folder, import the model to the Textures folder and then move the j3o to the Models folder after the import.\n\nIf you copy the original model files to the project folder you can re-convert the model at any time by double-clicking it.
ModelImporterVisualPanel4.jTextArea1.text=The model will be converted to j3o binary format and copied \nto the project folder including associated texture etc. files.\nThe given path will be used as the root folder for the model.\n\nNote that the texture paths stored in the j3o file will be absolute! To have e.g. your textures in the Textures folder, import the model to the Textures folder and then move the j3o to the Models folder after the import.\n\nIf you copy the original model files to the project folder the SDK will attempt to track changes in the original file and apply them to the j3o.
ModelImporterVisualPanel3.jButton3.text=<
ModelImporterVisualPanel3.jButton3.text=<
ModelImporterVisualPanel3.jButton4.text=>
ModelImporterVisualPanel3.jButton4.text=>
ModelImporterVisualPanel3.jButton2.text=-
ModelImporterVisualPanel3.jButton2.text=-
@ -38,3 +38,4 @@ ModelImporterVisualPanel3.infoTextArea.text_1=Import Status Help
ModelImporterVisualPanel3.infoTextArea.text_good=Check if the model looks as expected.\nWith the buttons above you can move the camera.
ModelImporterVisualPanel3.infoTextArea.text_good=Check if the model looks as expected.\nWith the buttons above you can move the camera.
ModelImporterVisualPanel3.infoTextArea.text_missing=Check if the model looks as expected, some textures fail to load. Textures that can not be found will be replaced with a red material.\nYou can also apply textures later by copying them to the project folder and applying them via a j3m material.\nThe UV coords are saved in the mesh so the mapping data will still be available.\nWith the buttons above you can move the camera.
ModelImporterVisualPanel3.infoTextArea.text_missing=Check if the model looks as expected, some textures fail to load. Textures that can not be found will be replaced with a red material.\nYou can also apply textures later by copying them to the project folder and applying them via a j3m material.\nThe UV coords are saved in the mesh so the mapping data will still be available.\nWith the buttons above you can move the camera.
ModelImporterVisualPanel3.infoTextArea.text_failed=This file can not be loaded, it is either in an unsupported format or is incompatible.\nCheck the bottom right corner of the SDK for a little warning sign. If it is there double-click it and report the contained stack trace at jmonkeyengine.org.
ModelImporterVisualPanel3.infoTextArea.text_failed=This file can not be loaded, it is either in an unsupported format or is incompatible.\nCheck the bottom right corner of the SDK for a little warning sign. If it is there double-click it and report the contained stack trace at jmonkeyengine.org.
ModelImporterVisualPanel4.jCheckBox1.toolTipText=If you copy the original model files to the project folder the SDK will attempt to track changes in the original file and apply them to the j3o.