SDK:
- Don't clone meshes unnecessarily when applying external changes git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10319 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -186,6 +186,13 @@ public class SpatialUtil {
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return holder.spatial;
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}
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/**
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* Updates the mesh data of existing objects from an original file, adds new
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* nonexisting geometry objects to the root, including their parents if they
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* don't exist.
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* @param root
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* @param original
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*/
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public static void updateMeshDataFromOriginal(final Spatial root, final Spatial original) {
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original.depthFirstTraversal(new SceneGraphVisitorAdapter() {
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@Override
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@ -193,7 +200,7 @@ public class SpatialUtil {
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//will always return same class type as 2nd param, so casting is safe
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Geometry spat = (Geometry) findTaggedSpatial(root, geom);
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if (spat != null) {
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spat.setMesh(geom.getMesh().deepClone());
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spat.setMesh(geom.getMesh());
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logger.log(LogLevel.USERINFO, "Updated mesh for Geometry {0}", geom.getName());
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} else {
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addLeafWithNonExistingParents(root, geom);
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