glTF Properly ignore morph animation until they are supported
This commit is contained in:
parent
556e3de1c0
commit
132b0abc50
@ -761,16 +761,6 @@ public class GltfLoader implements AssetLoader {
|
||||
times = readAccessorData(timeIndex, floatArrayPopulator);
|
||||
addToCache("accessors", timeIndex, times, accessors.size());
|
||||
}
|
||||
// if (animData.times == null) {
|
||||
// animData.times = times;
|
||||
// } else {
|
||||
// //check if we are loading the same time array
|
||||
// if (animData.times != times) {
|
||||
// //TODO there might be work to do here... if the inputs are different we might want to merge the different times array...
|
||||
// //easier said than done.
|
||||
// logger.log(Level.WARNING, "Channel has different input accessors for samplers");
|
||||
// }
|
||||
// }
|
||||
|
||||
if (targetPath.equals("translation")) {
|
||||
animData.timeArrays.add(new AnimData.TimeData(times, AnimData.Type.Translation));
|
||||
@ -784,6 +774,12 @@ public class GltfLoader implements AssetLoader {
|
||||
animData.timeArrays.add(new AnimData.TimeData(times, AnimData.Type.Rotation));
|
||||
Quaternion[] rotations = readAccessorData(dataIndex, quaternionArrayPopulator);
|
||||
animData.rotations = rotations;
|
||||
} else {
|
||||
//TODO support weights
|
||||
logger.log(Level.WARNING, "Morph animation is not supported");
|
||||
animatedNodes[targetNode] = null;
|
||||
continue;
|
||||
|
||||
}
|
||||
animatedNodes[targetNode] = customContentManager.readExtensionAndExtras("channel", channel, animData);
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user