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@ -61,17 +61,17 @@ import com.jme3.util.BufferUtils; |
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import com.jme3.util.ListMap; |
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import com.jme3.util.ListMap; |
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import com.jme3.util.MipMapGenerator; |
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import com.jme3.util.MipMapGenerator; |
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import com.jme3.util.NativeObjectManager; |
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import com.jme3.util.NativeObjectManager; |
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import java.nio.*; |
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import jme3tools.shader.ShaderDebug; |
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import java.util.Arrays; |
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import java.util.EnumMap; |
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import java.nio.ByteBuffer; |
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import java.util.EnumSet; |
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import java.nio.FloatBuffer; |
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import java.util.HashSet; |
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import java.nio.IntBuffer; |
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import java.util.List; |
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import java.nio.ShortBuffer; |
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import java.util.*; |
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import java.util.logging.Level; |
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import java.util.logging.Level; |
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import java.util.logging.Logger; |
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import java.util.logging.Logger; |
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import java.util.regex.Matcher; |
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import java.util.regex.Matcher; |
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import java.util.regex.Pattern; |
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import java.util.regex.Pattern; |
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import jme3tools.shader.ShaderDebug; |
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public final class GLRenderer implements Renderer { |
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public final class GLRenderer implements Renderer { |
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@ -1056,6 +1056,18 @@ public final class GLRenderer implements Renderer { |
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gl.resetStats(); |
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gl.resetStats(); |
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} |
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} |
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protected void bindProgram(Shader shader) { |
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int shaderId = shader.getId(); |
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if (context.boundShaderProgram != shaderId) { |
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gl.glUseProgram(shaderId); |
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statistics.onShaderUse(shader, true); |
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context.boundShader = shader; |
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context.boundShaderProgram = shaderId; |
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} else { |
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statistics.onShaderUse(shader, false); |
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} |
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} |
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/*********************************************************************\ |
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/*********************************************************************\ |
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|* Shaders *| |
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|* Shaders *| |
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\*********************************************************************/ |
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\*********************************************************************/ |
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@ -1070,18 +1082,6 @@ public final class GLRenderer implements Renderer { |
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} |
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} |
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} |
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} |
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protected void bindProgram(Shader shader) { |
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int shaderId = shader.getId(); |
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if (context.boundShaderProgram != shaderId) { |
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gl.glUseProgram(shaderId); |
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statistics.onShaderUse(shader, true); |
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context.boundShader = shader; |
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context.boundShaderProgram = shaderId; |
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} else { |
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statistics.onShaderUse(shader, false); |
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} |
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} |
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protected void updateUniform(Shader shader, Uniform uniform) { |
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protected void updateUniform(Shader shader, Uniform uniform) { |
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int shaderId = shader.getId(); |
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int shaderId = shader.getId(); |
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@ -1182,6 +1182,38 @@ public final class GLRenderer implements Renderer { |
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Integer i = (Integer) uniform.getValue(); |
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Integer i = (Integer) uniform.getValue(); |
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gl.glUniform1i(loc, i.intValue()); |
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gl.glUniform1i(loc, i.intValue()); |
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break; |
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break; |
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case Struct: { |
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final ByteBuffer data = (ByteBuffer) uniform.getValue(); |
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intBuf1.clear(); |
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gl3.glGenBuffers(intBuf1); |
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final int bufferAddress = intBuf1.get(); |
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final int blockIndex = gl3.glGetUniformBlockIndex(shaderId, uniform.getName()); |
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gl3.glBindBuffer(GL3.GL_UNIFORM_BUFFER, bufferAddress); |
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gl3.glBufferData(GL3.GL_UNIFORM_BUFFER, data, GL.GL_DYNAMIC_DRAW); |
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gl3.glBindBufferBase(GL3.GL_UNIFORM_BUFFER, blockIndex, bufferAddress); |
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break; |
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} |
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case StructArray: { |
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//TODO
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final ByteBuffer data = (ByteBuffer) uniform.getValue(); |
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intBuf1.clear(); |
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gl3.glGenBuffers(intBuf1); |
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final int bufferAddress = intBuf1.get(); |
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final int blockIndex = gl3.glGetUniformBlockIndex(shaderId, uniform.getName()); |
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gl3.glBindBuffer(GL3.GL_UNIFORM_BUFFER, bufferAddress); |
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gl3.glBufferData(GL3.GL_UNIFORM_BUFFER, data, GL.GL_DYNAMIC_DRAW); |
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gl3.glBindBufferBase(GL3.GL_UNIFORM_BUFFER, blockIndex, bufferAddress); |
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break; |
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} |
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default: |
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default: |
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throw new UnsupportedOperationException("Unsupported uniform type: " + uniform.getVarType()); |
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throw new UnsupportedOperationException("Unsupported uniform type: " + uniform.getVarType()); |
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} |
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} |
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