Fixed shadow fade and zfar computation as it was breaking shadow border filtering.
This commit is contained in:
parent
35de6d9fda
commit
11562f88cf
@ -80,7 +80,7 @@ void main(){
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef FADE
|
#ifdef FADE
|
||||||
shadow = max(0.0,mix(shadow,1.0,(shadowPosition - m_FadeInfo.x) * m_FadeInfo.y));
|
shadow = max(0.0, mix(shadow, 1.0, max(0.0, (shadowPosition - m_FadeInfo.x) * m_FadeInfo.y)));
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
shadow = shadow * m_ShadowIntensity + (1.0 - m_ShadowIntensity);
|
shadow = shadow * m_ShadowIntensity + (1.0 - m_ShadowIntensity);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user