* Fix shader compile error in Sky.frag
* Fix shader compile error in PostShadowPSSM.vert git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7795 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -1,5 +1,6 @@
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uniform mat4 g_ViewMatrix;
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uniform mat4 g_ProjectionMatrix;
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uniform mat4 g_WorldMatrix;
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uniform vec3 m_NormalScale;
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@ -1,8 +1,3 @@
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///////////
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uniform mat4 m_LightViewProjectionMatrix0;
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uniform mat4 m_LightViewProjectionMatrix1;
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uniform mat4 m_LightViewProjectionMatrix2;
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@ -11,14 +6,14 @@ uniform mat4 m_LightViewProjectionMatrix3;
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uniform mat4 g_WorldViewProjectionMatrix;
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uniform mat4 g_WorldMatrix;
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out vec4 projCoord0;
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out vec4 projCoord1;
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out vec4 projCoord2;
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out vec4 projCoord3;
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varying vec4 projCoord0;
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varying vec4 projCoord1;
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varying vec4 projCoord2;
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varying vec4 projCoord3;
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out float shadowPosition;
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varying float shadowPosition;
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in vec3 inPosition;
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attribute vec3 inPosition;
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const mat4 biasMat = mat4(0.5, 0.0, 0.0, 0.0,
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0.0, 0.5, 0.0, 0.0,
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