* Fix shader compile error in Sky.frag

* Fix shader compile error in PostShadowPSSM.vert

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7795 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
sha..rd 2011-07-01 17:09:00 +00:00
parent 7314c5f613
commit 108e124323
2 changed files with 7 additions and 11 deletions

View File

@ -1,5 +1,6 @@
uniform mat4 g_ViewMatrix; uniform mat4 g_ViewMatrix;
uniform mat4 g_ProjectionMatrix; uniform mat4 g_ProjectionMatrix;
uniform mat4 g_WorldMatrix;
uniform vec3 m_NormalScale; uniform vec3 m_NormalScale;

View File

@ -1,8 +1,3 @@
///////////
uniform mat4 m_LightViewProjectionMatrix0; uniform mat4 m_LightViewProjectionMatrix0;
uniform mat4 m_LightViewProjectionMatrix1; uniform mat4 m_LightViewProjectionMatrix1;
uniform mat4 m_LightViewProjectionMatrix2; uniform mat4 m_LightViewProjectionMatrix2;
@ -11,14 +6,14 @@ uniform mat4 m_LightViewProjectionMatrix3;
uniform mat4 g_WorldViewProjectionMatrix; uniform mat4 g_WorldViewProjectionMatrix;
uniform mat4 g_WorldMatrix; uniform mat4 g_WorldMatrix;
out vec4 projCoord0; varying vec4 projCoord0;
out vec4 projCoord1; varying vec4 projCoord1;
out vec4 projCoord2; varying vec4 projCoord2;
out vec4 projCoord3; varying vec4 projCoord3;
out float shadowPosition; varying float shadowPosition;
in vec3 inPosition; attribute vec3 inPosition;
const mat4 biasMat = mat4(0.5, 0.0, 0.0, 0.0, const mat4 biasMat = mat4(0.5, 0.0, 0.0, 0.0,
0.0, 0.5, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0,