* Fix shader compile error in Sky.frag
* Fix shader compile error in PostShadowPSSM.vert git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7795 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
parent
7314c5f613
commit
108e124323
@ -1,5 +1,6 @@
|
|||||||
uniform mat4 g_ViewMatrix;
|
uniform mat4 g_ViewMatrix;
|
||||||
uniform mat4 g_ProjectionMatrix;
|
uniform mat4 g_ProjectionMatrix;
|
||||||
|
uniform mat4 g_WorldMatrix;
|
||||||
|
|
||||||
uniform vec3 m_NormalScale;
|
uniform vec3 m_NormalScale;
|
||||||
|
|
||||||
|
@ -1,8 +1,3 @@
|
|||||||
///////////
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
uniform mat4 m_LightViewProjectionMatrix0;
|
uniform mat4 m_LightViewProjectionMatrix0;
|
||||||
uniform mat4 m_LightViewProjectionMatrix1;
|
uniform mat4 m_LightViewProjectionMatrix1;
|
||||||
uniform mat4 m_LightViewProjectionMatrix2;
|
uniform mat4 m_LightViewProjectionMatrix2;
|
||||||
@ -11,14 +6,14 @@ uniform mat4 m_LightViewProjectionMatrix3;
|
|||||||
uniform mat4 g_WorldViewProjectionMatrix;
|
uniform mat4 g_WorldViewProjectionMatrix;
|
||||||
uniform mat4 g_WorldMatrix;
|
uniform mat4 g_WorldMatrix;
|
||||||
|
|
||||||
out vec4 projCoord0;
|
varying vec4 projCoord0;
|
||||||
out vec4 projCoord1;
|
varying vec4 projCoord1;
|
||||||
out vec4 projCoord2;
|
varying vec4 projCoord2;
|
||||||
out vec4 projCoord3;
|
varying vec4 projCoord3;
|
||||||
|
|
||||||
out float shadowPosition;
|
varying float shadowPosition;
|
||||||
|
|
||||||
in vec3 inPosition;
|
attribute vec3 inPosition;
|
||||||
|
|
||||||
const mat4 biasMat = mat4(0.5, 0.0, 0.0, 0.0,
|
const mat4 biasMat = mat4(0.5, 0.0, 0.0, 0.0,
|
||||||
0.0, 0.5, 0.0, 0.0,
|
0.0, 0.5, 0.0, 0.0,
|
||||||
|
Loading…
x
Reference in New Issue
Block a user