* Problem: Slow. Solution? Speed.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9742 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
Sha..rd 13 years ago
parent 47563c2cf1
commit 105d27fddf
  1. 83
      engine/src/core/com/jme3/texture/image/DefaultImageRaster.java
  2. 8
      engine/src/core/com/jme3/texture/image/ImageCodec.java

@ -36,64 +36,69 @@ public class DefaultImageRaster extends ImageRaster {
@Override @Override
public void setPixel(int x, int y, ColorRGBA color) { public void setPixel(int x, int y, ColorRGBA color) {
rangeCheck(x, y); // rangeCheck(x, y);
// Check flags for grayscale // Check flags for grayscale
if ((codec.flags & ImageCodec.FLAG_GRAY) != 0) { if (codec.isGray) {
float gray = color.r * 0.27f + color.g * 0.67f + color.b * 0.06f; float gray = color.r * 0.27f + color.g * 0.67f + color.b * 0.06f;
color = new ColorRGBA(gray, gray, gray, color.a); color = new ColorRGBA(gray, gray, gray, color.a);
} }
if ((codec.flags & ImageCodec.FLAG_F16) != 0) { switch (codec.type) {
components[0] = (int) FastMath.convertFloatToHalf(color.a); case ImageCodec.FLAG_F16:
components[1] = (int) FastMath.convertFloatToHalf(color.r); components[0] = (int) FastMath.convertFloatToHalf(color.a);
components[2] = (int) FastMath.convertFloatToHalf(color.g); components[1] = (int) FastMath.convertFloatToHalf(color.r);
components[3] = (int) FastMath.convertFloatToHalf(color.b); components[2] = (int) FastMath.convertFloatToHalf(color.g);
} else if ((codec.flags & ImageCodec.FLAG_F32) != 0) { components[3] = (int) FastMath.convertFloatToHalf(color.b);
components[0] = (int) Float.floatToIntBits(color.a); break;
components[1] = (int) Float.floatToIntBits(color.r); case ImageCodec.FLAG_F32:
components[2] = (int) Float.floatToIntBits(color.g); components[0] = (int) Float.floatToIntBits(color.a);
components[3] = (int) Float.floatToIntBits(color.b); components[1] = (int) Float.floatToIntBits(color.r);
} else { components[2] = (int) Float.floatToIntBits(color.g);
// Convert color to bits by multiplying by size components[3] = (int) Float.floatToIntBits(color.b);
components[0] = Math.min( (int) (color.a * codec.maxAlpha + 0.5f), codec.maxAlpha); break;
components[1] = Math.min( (int) (color.r * codec.maxRed + 0.5f), codec.maxRed); case 0:
components[2] = Math.min( (int) (color.g * codec.maxGreen + 0.5f), codec.maxGreen); // Convert color to bits by multiplying by size
components[3] = Math.min( (int) (color.b * codec.maxBlue + 0.5f), codec.maxBlue); components[0] = Math.min( (int) (color.a * codec.maxAlpha + 0.5f), codec.maxAlpha);
components[1] = Math.min( (int) (color.r * codec.maxRed + 0.5f), codec.maxRed);
components[2] = Math.min( (int) (color.g * codec.maxGreen + 0.5f), codec.maxGreen);
components[3] = Math.min( (int) (color.b * codec.maxBlue + 0.5f), codec.maxBlue);
break;
} }
codec.writeComponents(buffer, x, y, width, components, temp); codec.writeComponents(buffer, x, y, width, components, temp);
image.setUpdateNeeded(); image.setUpdateNeeded();
} }
@Override @Override
public ColorRGBA getPixel(int x, int y, ColorRGBA store) { public ColorRGBA getPixel(int x, int y, ColorRGBA store) {
rangeCheck(x, y); // rangeCheck(x, y);
codec.readComponents(buffer, x, y, width, components, temp); codec.readComponents(buffer, x, y, width, components, temp);
if (store == null) { if (store == null) {
store = new ColorRGBA(); store = new ColorRGBA();
} }
if ((codec.flags & ImageCodec.FLAG_F16) != 0) { switch (codec.type) {
store.set(FastMath.convertHalfToFloat((short)components[1]), case ImageCodec.FLAG_F16:
FastMath.convertHalfToFloat((short)components[2]), store.set(FastMath.convertHalfToFloat((short)components[1]),
FastMath.convertHalfToFloat((short)components[3]), FastMath.convertHalfToFloat((short)components[2]),
FastMath.convertHalfToFloat((short)components[0])); FastMath.convertHalfToFloat((short)components[3]),
} else if ((codec.flags & ImageCodec.FLAG_F32) != 0) { FastMath.convertHalfToFloat((short)components[0]));
store.set(Float.intBitsToFloat((int)components[1]), break;
Float.intBitsToFloat((int)components[2]), case ImageCodec.FLAG_F32:
Float.intBitsToFloat((int)components[3]), store.set(Float.intBitsToFloat((int)components[1]),
Float.intBitsToFloat((int)components[0])); Float.intBitsToFloat((int)components[2]),
} else { Float.intBitsToFloat((int)components[3]),
// Convert to float and divide by bitsize to get into range 0.0 - 1.0. Float.intBitsToFloat((int)components[0]));
store.set((float)components[1] / codec.maxRed, break;
(float)components[2] / codec.maxGreen, case 0:
(float)components[3] / codec.maxBlue, // Convert to float and divide by bitsize to get into range 0.0 - 1.0.
(float)components[0] / codec.maxAlpha); store.set((float)components[1] / codec.maxRed,
(float)components[2] / codec.maxGreen,
(float)components[3] / codec.maxBlue,
(float)components[0] / codec.maxAlpha);
break;
} }
if ((codec.flags & ImageCodec.FLAG_GRAY) != 0) { if (codec.isGray) {
store.g = store.b = store.r; store.g = store.b = store.r;
} else { } else {
if (codec.maxRed == 0) { if (codec.maxRed == 0) {

@ -7,14 +7,16 @@ import java.util.EnumMap;
abstract class ImageCodec { abstract class ImageCodec {
public static final int FLAG_F16 = 1, FLAG_F32 = 2, FLAG_GRAY = 4, FLAG_ALPHAONLY = 8, FLAG_SHAREDEXP = 16; public static final int FLAG_F16 = 1, FLAG_F32 = 2, FLAG_GRAY = 4; //, FLAG_ALPHAONLY = 8, FLAG_SHAREDEXP = 16;
private static final EnumMap<Image.Format, ImageCodec> params = new EnumMap<Image.Format, ImageCodec>(Image.Format.class); private static final EnumMap<Image.Format, ImageCodec> params = new EnumMap<Image.Format, ImageCodec>(Image.Format.class);
protected final int bpp, flags, maxAlpha, maxRed, maxGreen, maxBlue; protected final int bpp, type, maxAlpha, maxRed, maxGreen, maxBlue;
protected final boolean isGray;
public ImageCodec(int bpp, int flags, int maxAlpha, int maxRed, int maxGreen, int maxBlue) { public ImageCodec(int bpp, int flags, int maxAlpha, int maxRed, int maxGreen, int maxBlue) {
this.bpp = bpp; this.bpp = bpp;
this.flags = flags; this.isGray = (flags & FLAG_GRAY) != 0;
this.type = flags & ~FLAG_GRAY;
this.maxAlpha = maxAlpha; this.maxAlpha = maxAlpha;
this.maxRed = maxRed; this.maxRed = maxRed;
this.maxGreen = maxGreen; this.maxGreen = maxGreen;

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