* Running jME3-android in emulator with GPU emulation now supported but sometimes there are opengl errors (?)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9428 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -132,39 +132,44 @@ public class OGLESShaderRenderer implements Renderer {
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return caps;
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}
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private int extractVersion(String prefixStr, String versionStr) {
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if (versionStr != null) {
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int spaceIdx = versionStr.indexOf(" ", prefixStr.length());
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if (spaceIdx >= 1) {
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versionStr = versionStr.substring(prefixStr.length(), spaceIdx).trim();
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} else {
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versionStr = versionStr.substring(prefixStr.length()).trim();
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}
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float version = Float.parseFloat(versionStr);
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return (int) (version * 100);
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} else {
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return -1;
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}
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}
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public void initialize() {
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logger.log(Level.INFO, "Vendor: {0}", GLES20.glGetString(GLES20.GL_VENDOR));
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logger.log(Level.INFO, "Renderer: {0}", GLES20.glGetString(GLES20.GL_RENDERER));
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logger.log(Level.INFO, "Version: {0}", GLES20.glGetString(GLES20.GL_VERSION));
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logger.log(Level.INFO, "Shading Language Version: {0}", GLES20.glGetString(GLES20.GL_SHADING_LANGUAGE_VERSION));
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powerVr = GLES20.glGetString(GLES20.GL_RENDERER).contains("PowerVR");
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String versionStr = GLES20.glGetString(GLES20.GL_SHADING_LANGUAGE_VERSION);
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logger.log(Level.INFO, "GLES20.Shading Language Version: {0}", versionStr);
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if (versionStr == null || versionStr.equals("")) {
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glslVer = -1;
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throw new UnsupportedOperationException("GLSL and OpenGL2 is "
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+ "required for the OpenGL ES "
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+ "renderer!");
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}
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// Fix issue in TestRenderToMemory when GL_FRONT is the main
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// buffer being used.
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// initialDrawBuf = GLES20.glGetIntegeri(GLES20.GL_DRAW_BUFFER);
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// initialReadBuf = GLES20.glGetIntegeri(GLES20.GL_READ_BUFFER);
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String openGlEsStr = "OpenGL ES GLSL ES ";
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int spaceIdx = versionStr.indexOf(" ", openGlEsStr.length());
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if (spaceIdx >= 1) {
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versionStr = versionStr.substring(openGlEsStr.length(), spaceIdx).trim();
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}else{
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versionStr = versionStr.substring(openGlEsStr.length()).trim();
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// Check OpenGL version
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int openGlVer = extractVersion("OpenGL ES ", GLES20.glGetString(GLES20.GL_VERSION));
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if (openGlVer == -1) {
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glslVer = -1;
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throw new UnsupportedOperationException("OpenGL ES 2.0+ is required for OGLESShaderRenderer!");
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}
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float version = Float.parseFloat(versionStr);
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glslVer = (int) (version * 100);
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// Check shader language version
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glslVer = extractVersion("OpenGL ES GLSL ES ", GLES20.glGetString(GLES20.GL_SHADING_LANGUAGE_VERSION));
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switch (glslVer) {
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// TODO: When new versions of OpenGL ES shader language come out,
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// update this.
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@ -173,11 +178,6 @@ public class OGLESShaderRenderer implements Renderer {
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break;
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}
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if (!caps.contains(Caps.GLSL100)) {
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logger.warning("Force-adding GLSL100 support, since OpenGL2 is supported.");
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caps.add(Caps.GLSL100);
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}
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GLES20.glGetIntegerv(GLES20.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, intBuf16);
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vertexTextureUnits = intBuf16.get(0);
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logger.log(Level.INFO, "VTF Units: {0}", vertexTextureUnits);
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