test case showing soft particle issues, they end up quite hard...
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10533 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
		
							parent
							
								
									e7aa7eb627
								
							
						
					
					
						commit
						0ffe547d5a
					
				| @ -36,8 +36,10 @@ import com.jme3.effect.ParticleEmitter; | ||||
| import com.jme3.effect.ParticleMesh; | ||||
| import com.jme3.effect.shapes.EmitterSphereShape; | ||||
| import com.jme3.input.KeyInput; | ||||
| import com.jme3.input.MouseInput; | ||||
| import com.jme3.input.controls.ActionListener; | ||||
| import com.jme3.input.controls.KeyTrigger; | ||||
| import com.jme3.input.controls.MouseButtonTrigger; | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Quaternion; | ||||
| @ -45,6 +47,7 @@ import com.jme3.math.Vector3f; | ||||
| import com.jme3.post.FilterPostProcessor; | ||||
| import com.jme3.post.filters.TranslucentBucketFilter; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.shape.Box; | ||||
| 
 | ||||
| /** | ||||
| @ -56,6 +59,7 @@ public class TestSoftParticles extends SimpleApplication { | ||||
|     private boolean softParticles = true; | ||||
|     private FilterPostProcessor fpp; | ||||
|     private TranslucentBucketFilter tbf; | ||||
|     private Node particleNode; | ||||
| 
 | ||||
|     public static void main(String[] args) { | ||||
|         TestSoftParticles app = new TestSoftParticles(); | ||||
| @ -93,47 +97,10 @@ public class TestSoftParticles extends SimpleApplication { | ||||
|         fpp.addFilter(tbf); | ||||
|         viewPort.addProcessor(fpp); | ||||
| 
 | ||||
| 
 | ||||
|         Material material = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         material.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png")); | ||||
|         particleNode = new Node("particleNode"); | ||||
|         rootNode.attachChild(particleNode); | ||||
|          | ||||
|         material.setFloat("Softness", 3f); //  | ||||
| 
 | ||||
| 
 | ||||
|         //Fire | ||||
|         ParticleEmitter fire = new ParticleEmitter("Fire", ParticleMesh.Type.Triangle, 30); | ||||
|         fire.setMaterial(material); | ||||
|         fire.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.1f)); | ||||
|         fire.setImagesX(2); | ||||
|         fire.setImagesY(2); // 2x2 texture animation | ||||
|         fire.setEndColor(new ColorRGBA(1f, 0f, 0f, 1f)); // red | ||||
|         fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow | ||||
|         fire.setStartSize(0.6f); | ||||
|         fire.setEndSize(0.01f); | ||||
|         fire.setGravity(0, -0.3f, 0); | ||||
|         fire.setLowLife(0.5f); | ||||
|         fire.setHighLife(3f); | ||||
|         fire.setLocalTranslation(0, 0.2f, 0); | ||||
| 
 | ||||
|         rootNode.attachChild(fire); | ||||
|          | ||||
|          | ||||
|         ParticleEmitter smoke = new ParticleEmitter("Smoke", ParticleMesh.Type.Triangle, 30); | ||||
|         smoke.setMaterial(material); | ||||
|         smoke.setShape(new EmitterSphereShape(Vector3f.ZERO, 5)); | ||||
|         smoke.setImagesX(1); | ||||
|         smoke.setImagesY(1); // 2x2 texture animation | ||||
|         smoke.setStartColor(new ColorRGBA(0.1f, 0.1f, 0.1f,1f)); // dark gray | ||||
|         smoke.setEndColor(new ColorRGBA(0.5f, 0.5f, 0.5f, 0.3f)); // gray       | ||||
|         smoke.setStartSize(3f); | ||||
|         smoke.setEndSize(5f); | ||||
|         smoke.setGravity(0, -0.001f, 0); | ||||
|         smoke.setLowLife(100f); | ||||
|         smoke.setHighLife(100f); | ||||
|         smoke.setLocalTranslation(0, 0.1f, 0);         | ||||
|         smoke.emitAllParticles(); | ||||
|          | ||||
|         rootNode.attachChild(smoke); | ||||
|         createParticles(); | ||||
| 
 | ||||
|          | ||||
|         inputManager.addListener(new ActionListener() { | ||||
| @ -151,6 +118,61 @@ public class TestSoftParticles extends SimpleApplication { | ||||
|             } | ||||
|         }, "toggle"); | ||||
|         inputManager.addMapping("toggle", new KeyTrigger(KeyInput.KEY_SPACE)); | ||||
|          | ||||
|         // emit again | ||||
|         inputManager.addListener(new ActionListener() { | ||||
|             public void onAction(String name, boolean isPressed, float tpf) { | ||||
|                 if(isPressed && name.equals("refire")) { | ||||
|                     //fpp.removeFilter(tbf); // <-- add back in to fix | ||||
|                     particleNode.detachAllChildren(); | ||||
|                     createParticles(); | ||||
|                     //fpp.addFilter(tbf); | ||||
|                 } | ||||
|             } | ||||
|         }, "refire"); | ||||
|         inputManager.addMapping("refire", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); | ||||
|     } | ||||
| 
 | ||||
|     private void createParticles() { | ||||
|          | ||||
|         Material material = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         material.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png")); | ||||
|         material.setFloat("Softness", 3f); //  | ||||
|          | ||||
|         //Fire | ||||
|         ParticleEmitter fire = new ParticleEmitter("Fire", ParticleMesh.Type.Triangle, 30); | ||||
|         fire.setMaterial(material); | ||||
|         fire.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.1f)); | ||||
|         fire.setImagesX(2); | ||||
|         fire.setImagesY(2); // 2x2 texture animation | ||||
|         fire.setEndColor(new ColorRGBA(1f, 0f, 0f, 1f)); // red | ||||
|         fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow | ||||
|         fire.setStartSize(0.6f); | ||||
|         fire.setEndSize(0.01f); | ||||
|         fire.setGravity(0, -0.3f, 0); | ||||
|         fire.setLowLife(0.5f); | ||||
|         fire.setHighLife(3f); | ||||
|         fire.setLocalTranslation(0, 0.2f, 0); | ||||
| 
 | ||||
|         particleNode.attachChild(fire); | ||||
|          | ||||
|          | ||||
|         ParticleEmitter smoke = new ParticleEmitter("Smoke", ParticleMesh.Type.Triangle, 30); | ||||
|         smoke.setMaterial(material); | ||||
|         smoke.setShape(new EmitterSphereShape(Vector3f.ZERO, 5)); | ||||
|         smoke.setImagesX(1); | ||||
|         smoke.setImagesY(1); // 2x2 texture animation | ||||
|         smoke.setStartColor(new ColorRGBA(0.1f, 0.1f, 0.1f,1f)); // dark gray | ||||
|         smoke.setEndColor(new ColorRGBA(0.5f, 0.5f, 0.5f, 0.3f)); // gray       | ||||
|         smoke.setStartSize(3f); | ||||
|         smoke.setEndSize(5f); | ||||
|         smoke.setGravity(0, -0.001f, 0); | ||||
|         smoke.setLowLife(100f); | ||||
|         smoke.setHighLife(100f); | ||||
|         smoke.setLocalTranslation(0, 0.1f, 0);         | ||||
|         smoke.emitAllParticles(); | ||||
|          | ||||
|         particleNode.attachChild(smoke); | ||||
|     } | ||||
|      | ||||
|      | ||||
|  | ||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user