test case showing soft particle issues, they end up quite hard...

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10533 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
bre..om 2013-04-12 18:17:24 +00:00
parent e7aa7eb627
commit 0ffe547d5a

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@ -36,8 +36,10 @@ import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.ParticleMesh; import com.jme3.effect.ParticleMesh;
import com.jme3.effect.shapes.EmitterSphereShape; import com.jme3.effect.shapes.EmitterSphereShape;
import com.jme3.input.KeyInput; import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger; import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.material.Material; import com.jme3.material.Material;
import com.jme3.math.ColorRGBA; import com.jme3.math.ColorRGBA;
import com.jme3.math.Quaternion; import com.jme3.math.Quaternion;
@ -45,6 +47,7 @@ import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor; import com.jme3.post.FilterPostProcessor;
import com.jme3.post.filters.TranslucentBucketFilter; import com.jme3.post.filters.TranslucentBucketFilter;
import com.jme3.scene.Geometry; import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.shape.Box; import com.jme3.scene.shape.Box;
/** /**
@ -56,6 +59,7 @@ public class TestSoftParticles extends SimpleApplication {
private boolean softParticles = true; private boolean softParticles = true;
private FilterPostProcessor fpp; private FilterPostProcessor fpp;
private TranslucentBucketFilter tbf; private TranslucentBucketFilter tbf;
private Node particleNode;
public static void main(String[] args) { public static void main(String[] args) {
TestSoftParticles app = new TestSoftParticles(); TestSoftParticles app = new TestSoftParticles();
@ -93,47 +97,10 @@ public class TestSoftParticles extends SimpleApplication {
fpp.addFilter(tbf); fpp.addFilter(tbf);
viewPort.addProcessor(fpp); viewPort.addProcessor(fpp);
particleNode = new Node("particleNode");
rootNode.attachChild(particleNode);
Material material = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); createParticles();
material.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
material.setFloat("Softness", 3f); //
//Fire
ParticleEmitter fire = new ParticleEmitter("Fire", ParticleMesh.Type.Triangle, 30);
fire.setMaterial(material);
fire.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.1f));
fire.setImagesX(2);
fire.setImagesY(2); // 2x2 texture animation
fire.setEndColor(new ColorRGBA(1f, 0f, 0f, 1f)); // red
fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow
fire.setStartSize(0.6f);
fire.setEndSize(0.01f);
fire.setGravity(0, -0.3f, 0);
fire.setLowLife(0.5f);
fire.setHighLife(3f);
fire.setLocalTranslation(0, 0.2f, 0);
rootNode.attachChild(fire);
ParticleEmitter smoke = new ParticleEmitter("Smoke", ParticleMesh.Type.Triangle, 30);
smoke.setMaterial(material);
smoke.setShape(new EmitterSphereShape(Vector3f.ZERO, 5));
smoke.setImagesX(1);
smoke.setImagesY(1); // 2x2 texture animation
smoke.setStartColor(new ColorRGBA(0.1f, 0.1f, 0.1f,1f)); // dark gray
smoke.setEndColor(new ColorRGBA(0.5f, 0.5f, 0.5f, 0.3f)); // gray
smoke.setStartSize(3f);
smoke.setEndSize(5f);
smoke.setGravity(0, -0.001f, 0);
smoke.setLowLife(100f);
smoke.setHighLife(100f);
smoke.setLocalTranslation(0, 0.1f, 0);
smoke.emitAllParticles();
rootNode.attachChild(smoke);
inputManager.addListener(new ActionListener() { inputManager.addListener(new ActionListener() {
@ -151,6 +118,61 @@ public class TestSoftParticles extends SimpleApplication {
} }
}, "toggle"); }, "toggle");
inputManager.addMapping("toggle", new KeyTrigger(KeyInput.KEY_SPACE)); inputManager.addMapping("toggle", new KeyTrigger(KeyInput.KEY_SPACE));
// emit again
inputManager.addListener(new ActionListener() {
public void onAction(String name, boolean isPressed, float tpf) {
if(isPressed && name.equals("refire")) {
//fpp.removeFilter(tbf); // <-- add back in to fix
particleNode.detachAllChildren();
createParticles();
//fpp.addFilter(tbf);
}
}
}, "refire");
inputManager.addMapping("refire", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
}
private void createParticles() {
Material material = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
material.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
material.setFloat("Softness", 3f); //
//Fire
ParticleEmitter fire = new ParticleEmitter("Fire", ParticleMesh.Type.Triangle, 30);
fire.setMaterial(material);
fire.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.1f));
fire.setImagesX(2);
fire.setImagesY(2); // 2x2 texture animation
fire.setEndColor(new ColorRGBA(1f, 0f, 0f, 1f)); // red
fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow
fire.setStartSize(0.6f);
fire.setEndSize(0.01f);
fire.setGravity(0, -0.3f, 0);
fire.setLowLife(0.5f);
fire.setHighLife(3f);
fire.setLocalTranslation(0, 0.2f, 0);
particleNode.attachChild(fire);
ParticleEmitter smoke = new ParticleEmitter("Smoke", ParticleMesh.Type.Triangle, 30);
smoke.setMaterial(material);
smoke.setShape(new EmitterSphereShape(Vector3f.ZERO, 5));
smoke.setImagesX(1);
smoke.setImagesY(1); // 2x2 texture animation
smoke.setStartColor(new ColorRGBA(0.1f, 0.1f, 0.1f,1f)); // dark gray
smoke.setEndColor(new ColorRGBA(0.5f, 0.5f, 0.5f, 0.3f)); // gray
smoke.setStartSize(3f);
smoke.setEndSize(5f);
smoke.setGravity(0, -0.001f, 0);
smoke.setLowLife(100f);
smoke.setHighLife(100f);
smoke.setLocalTranslation(0, 0.1f, 0);
smoke.emitAllParticles();
particleNode.attachChild(smoke);
} }