Bugfix for textures loading: when one texture had several mappings it might not have appeared on the scene at all.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9520 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -269,22 +269,29 @@ public final class MaterialContext {
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}
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/**
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* This method sorts the textures by their mapping type.
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* In each group only textures of one type are put (either two- or three-dimensional).
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* If the mapping type is MTEX_COL then if the texture has no alpha channel then all textures before it are
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* discarded and will not be loaded and merged because texture with no alpha will cover them anyway.
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* This method sorts the textures by their mapping type. In each group only
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* textures of one type are put (either two- or three-dimensional). If the
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* mapping type is MTEX_COL then if the texture has no alpha channel then
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* all textures before it are discarded and will not be loaded and merged
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* because texture with no alpha will cover them anyway.
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*
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* @return a map with sorted and filtered textures
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*/
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private Map<Number, List<TextureData>> sortAndFilterTextures(List<TextureData> textures) {
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int[] mappings = new int[] { MTEX_COL, MTEX_NOR, MTEX_EMIT, MTEX_SPEC, MTEX_ALPHA };
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Map<Number, List<TextureData>> result = new HashMap<Number, List<TextureData>>();
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for (TextureData data : textures) {
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Number mapto = (Number) data.mtex.getFieldValue("mapto");
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List<TextureData> datas = result.get(mapto);
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if(datas==null) {
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datas = new ArrayList<TextureData>();
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result.put(mapto, datas);
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for (int i = 0; i < mappings.length; ++i) {
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if((mappings[i] & mapto.intValue()) != 0) {
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List<TextureData> datas = result.get(mappings[i]);
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if (datas == null) {
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datas = new ArrayList<TextureData>();
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result.put(mappings[i], datas);
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}
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datas.add(data);
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}
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}
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datas.add(data);
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}
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return result;
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}
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