* fix terrain grid camera offset problem
* updated TerrainFractalGridTest to use physics again git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8569 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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engine/src
terrain/com/jme3/terrain/geomipmap
test/jme3test/terrain
@ -33,7 +33,6 @@ package com.jme3.terrain.geomipmap;
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import com.jme3.scene.control.UpdateControl;
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import com.jme3.bullet.PhysicsSpace;
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import com.jme3.bullet.collision.shapes.HeightfieldCollisionShape;
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import com.jme3.bullet.control.RigidBodyControl;
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import com.jme3.terrain.heightmap.HeightMap;
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import java.util.HashMap;
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@ -47,8 +46,6 @@ import com.jme3.math.FastMath;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.jme3.terrain.geomipmap.lodcalc.LodCalculator;
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import com.jme3.terrain.geomipmap.lodcalc.LodCalculatorFactory;
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import com.jme3.terrain.geomipmap.lodcalc.LodDistanceCalculatorFactory;
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import com.jme3.terrain.heightmap.HeightMapGrid;
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import java.util.concurrent.Callable;
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@ -203,7 +200,8 @@ public class TerrainGrid extends TerrainQuad {
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}
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public Vector3f getCell(Vector3f location) {
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final Vector3f v = location.clone().divideLocal(this.getLocalScale().mult(this.quadSize - 1)).add(0.5f, 0, 0.5f);
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final Vector3f v = location.add(this.getWorldScale().mult((this.quadSize - 1)/2)).divide(this.getWorldScale().mult(this.quadSize - 1)).add(0.5f, 0, 0.5f);
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return new Vector3f(FastMath.floor(v.x), 0, FastMath.floor(v.z));
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}
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@ -42,7 +42,7 @@ public class TerrainFractalGridTest extends SimpleApplication {
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private float grassScale = 64;
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private float dirtScale = 16;
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private float rockScale = 128;
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private boolean usePhysics = false;
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private boolean usePhysics = true;
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public static void main(final String[] args) {
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TerrainFractalGridTest app = new TerrainFractalGridTest();
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@ -143,9 +143,7 @@ public class TerrainFractalGridTest extends SimpleApplication {
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this.terrain.setLocalScale(2f, 1f, 2f);
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this.rootNode.attachChild(this.terrain);
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List<Camera> cameras = new ArrayList<Camera>();
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cameras.add(this.getCamera());
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TerrainLodControl control = new TerrainLodControl(this.terrain, cameras);
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TerrainLodControl control = new TerrainLodControl(this.terrain, this.getCamera());
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control.setLodCalculator( new DistanceLodCalculator(33, 2.7f) ); // patch size, and a multiplier
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this.terrain.addControl(control);
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@ -153,7 +151,7 @@ public class TerrainFractalGridTest extends SimpleApplication {
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stateManager.attach(bulletAppState);
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this.getCamera().setLocation(new Vector3f(0, 0, 0));
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this.getCamera().setLocation(new Vector3f(0, 300, 0));
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this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f));
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@ -103,7 +103,7 @@ public class TerrainGridTest extends SimpleApplication {
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this.terrain.setMaterial(this.mat_terrain);
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this.terrain.setLocalTranslation(0, 0, 0);
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this.terrain.setLocalScale(2f, 1f, 2f);
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this.terrain.setLocalScale(1f, 1f, 1f);
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this.rootNode.attachChild(this.terrain);
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TerrainLodControl control = new TerrainLodControl(this.terrain, getCamera());
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