GLRenderer: fix NPE when using mesh without index buffer

This commit is contained in:
Kirill Vainer 2015-09-12 17:53:18 -04:00
parent 4e572605a8
commit 0d3ebf75bd

@ -2715,7 +2715,9 @@ public class GLRenderer implements Renderer {
VertexBuffer indices = getIndexBuffer(mesh, lod);
if (mesh.isUpdateNeeded()) {
setupVertexBuffers(mesh, instanceData);
updateBufferData(indices);
if (indices != null) {
updateBufferData(indices);
}
} else {
updateVertexBuffers(mesh, instanceData);
if (indices != null) {