Bugfix: fixed an issue that caused repeated meshes to be populated in the wrong direction when Y axis was set as up axis.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10748 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -199,7 +199,12 @@ import java.util.logging.Logger;
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Vector3f translationVector = new Vector3f(offset[0] + scale[0] + objectOffset[0], offset[1] + scale[1] + objectOffset[1], offset[2] + scale[2] + objectOffset[2]);
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if(blenderContext.getBlenderKey().isFixUpAxis()) {
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float y = translationVector.y;
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translationVector.y = translationVector.z;
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translationVector.z = y == 0 ? 0 : -y;
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}
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// getting/calculating repeats amount
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int count = 0;
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if (fittype == 0) {// Fixed count
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