GLRenderer: FBO always available in OpenGL ES 2
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@ -376,7 +376,9 @@ public class GLRenderer implements Renderer {
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caps.add(Caps.TextureFilterAnisotropic);
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caps.add(Caps.TextureFilterAnisotropic);
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}
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}
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if (hasExtension("GL_EXT_framebuffer_object") || gl3 != null) {
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if (hasExtension("GL_EXT_framebuffer_object")
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|| gl3 != null
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|| caps.contains(Caps.OpenGLES20)) {
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caps.add(Caps.FrameBuffer);
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caps.add(Caps.FrameBuffer);
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limits.put(Limits.RenderBufferSize, getInteger(GLFbo.GL_MAX_RENDERBUFFER_SIZE_EXT));
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limits.put(Limits.RenderBufferSize, getInteger(GLFbo.GL_MAX_RENDERBUFFER_SIZE_EXT));
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