Refactoring: removed unused class.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10428 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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package com.jme3.scene.plugins.blender.animations;
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import com.jme3.animation.Bone;
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import com.jme3.animation.BoneTrack;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import java.util.Arrays;
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/**
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* The purpose of this class is to imitate bone's movement when calculating inverse kinematics.
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* @author Marcin Roguski (Kaelthas)
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*/
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public class CalculationBone extends Node {
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private Bone bone;
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/** The bone's tracks. Will be altered at the end of calculation process. */
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private BoneTrack track;
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/** The starting position of the bone. */
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private Vector3f startTranslation;
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/** The starting rotation of the bone. */
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private Quaternion startRotation;
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/** The starting scale of the bone. */
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private Vector3f startScale;
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private Vector3f[] translations;
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private Quaternion[] rotations;
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private Vector3f[] scales;
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public CalculationBone(Bone bone, int boneFramesCount) {
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this.bone = bone;
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this.startRotation = bone.getModelSpaceRotation().clone();
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this.startTranslation = bone.getModelSpacePosition().clone();
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this.startScale = bone.getModelSpaceScale().clone();
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this.reset();
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if (boneFramesCount > 0) {
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this.translations = new Vector3f[boneFramesCount];
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this.rotations = new Quaternion[boneFramesCount];
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this.scales = new Vector3f[boneFramesCount];
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Arrays.fill(this.translations, 0, boneFramesCount, this.startTranslation);
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Arrays.fill(this.rotations, 0, boneFramesCount, this.startRotation);
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Arrays.fill(this.scales, 0, boneFramesCount, this.startScale);
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}
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}
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/**
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* Constructor. Stores the track, starting transformation and sets the transformation to the starting positions.
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* @param bone
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* the bone this class will imitate
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* @param track
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* the bone's tracks
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*/
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public CalculationBone(Bone bone, BoneTrack track) {
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this(bone, 0);
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this.track = track;
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this.translations = track.getTranslations();
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this.rotations = track.getRotations();
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this.scales = track.getScales();
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}
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public int getBoneFramesCount() {
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return this.translations == null ? 0 : this.translations.length;
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}
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/**
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* This method returns the end point of the bone. If the bone has parent it is calculated from the start point
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* of parent to the start point of this bone. If the bone doesn't have a parent the end location is considered
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* to be 1 point up along Y axis (scale is applied if set to != 1.0);
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* @return the end point of this bone
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*/
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// TODO: set to Z axis if user defined it this way
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public Vector3f getEndPoint() {
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if (this.getParent() == null) {
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return new Vector3f(0, this.getLocalScale().y, 0);
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} else {
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Node parent = this.getParent();
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return parent.getWorldTranslation().subtract(this.getWorldTranslation()).multLocal(this.getWorldScale());
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}
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}
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/**
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* This method resets the calculation bone to the starting position.
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*/
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public void reset() {
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this.setLocalTranslation(startTranslation);
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this.setLocalRotation(startRotation);
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this.setLocalScale(startScale);
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}
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@Override
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public int attachChild(Spatial child) {
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if (this.getChildren() != null && this.getChildren().size() > 1) {
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throw new IllegalStateException(this.getClass().getName() + " class instance can only have one child!");
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}
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return super.attachChild(child);
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}
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public Spatial rotate(Quaternion rot, int frame) {
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Spatial spatial = super.rotate(rot);
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this.updateWorldTransforms();
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if (this.getChildren() != null && this.getChildren().size() > 0) {
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CalculationBone child = (CalculationBone) this.getChild(0);
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child.updateWorldTransforms();
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}
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rotations[frame].set(this.getLocalRotation());
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translations[frame].set(this.getLocalTranslation());
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if (scales != null) {
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scales[frame].set(this.getLocalScale());
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}
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return spatial;
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}
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public void applyCalculatedTracks() {
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if (track != null) {
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track.setKeyframes(track.getTimes(), translations, rotations, scales);
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} else {
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bone.setUserControl(true);
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bone.setUserTransforms(translations[0], rotations[0], scales[0]);
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bone.setUserControl(false);
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bone.updateWorldVectors();
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}
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}
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@Override
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public String toString() {
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return bone.getName() + ": " + this.getLocalRotation() + " " + this.getLocalTranslation();
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}
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}
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