Alrik 10 years ago
commit 09b72fc388
  1. 63
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/constraints/SimulationNode.java
  2. 132
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/constraints/definitions/ConstraintDefinitionIK.java
  3. 2
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/math/Matrix.java

@ -7,6 +7,7 @@ import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Set;
import java.util.Stack;
import java.util.logging.Logger;
import com.jme3.animation.AnimChannel;
@ -38,9 +39,9 @@ import com.jme3.util.TempVars;
* @author Marcin Roguski (Kaelthas)
*/
public class SimulationNode {
private static final Logger LOGGER = Logger.getLogger(SimulationNode.class.getName());
private static final Logger LOGGER = Logger.getLogger(SimulationNode.class.getName());
private Long featureOMA;
private Long featureOMA;
/** The blender context. */
private BlenderContext blenderContext;
/** The name of the node (for debugging purposes). */
@ -51,11 +52,11 @@ public class SimulationNode {
private List<Animation> animations;
/** The nodes spatial (if null then the boneContext should be set). */
private Spatial spatial;
private Spatial spatial;
/** The skeleton of the bone (not null if the node simulated the bone). */
private Skeleton skeleton;
private Skeleton skeleton;
/** Animation controller for the node's feature. */
private AnimControl animControl;
private AnimControl animControl;
/**
* The star transform of a spatial. Needed to properly reset the spatial to
@ -209,7 +210,6 @@ public class SimulationNode {
TempVars vars = TempVars.get();
AnimChannel animChannel = animControl.createChannel();
// List<Bone> bonesWithConstraints = this.collectBonesWithConstraints(skeleton);
for (Animation animation : animations) {
float[] animationTimeBoundaries = this.computeAnimationTimeBoundaries(animation);
int maxFrame = (int) animationTimeBoundaries[0];
@ -233,7 +233,7 @@ public class SimulationNode {
for (Bone rootBone : skeleton.getRoots()) {
// ignore the 0-indexed bone
if (skeleton.getBoneIndex(rootBone) > 0) {
this.applyConstraints(rootBone, alteredOmas, applied, frame);
this.applyConstraints(rootBone, alteredOmas, applied, frame, new Stack<Bone>());
}
}
@ -294,34 +294,39 @@ public class SimulationNode {
* the set of OMAS of the altered bones (is populated if necessary)
* @param frame
* the current frame of the animation
* @param bonesStack
* the stack of bones used to avoid infinite loops while applying constraints
*/
private void applyConstraints(Bone bone, Set<Long> alteredOmas, Set<Long> applied, int frame) {
BoneContext boneContext = blenderContext.getBoneContext(bone);
if(!applied.contains(boneContext.getBoneOma())) {
List<Constraint> constraints = this.findConstraints(boneContext.getBoneOma(), blenderContext);
if (constraints != null && constraints.size() > 0) {
// TODO: BEWARE OF INFINITE LOOPS !!!!!!!!!!!!!!!!!!!!!!!!!!
for (Constraint constraint : constraints) {
if (constraint.getTargetOMA() != null && constraint.getTargetOMA() > 0L) {
// first apply constraints of the target bone
BoneContext targetBone = blenderContext.getBoneContext(constraint.getTargetOMA());
this.applyConstraints(targetBone.getBone(), alteredOmas, applied, frame);
}
constraint.apply(frame);
if (constraint.getAlteredOmas() != null) {
alteredOmas.addAll(constraint.getAlteredOmas());
private void applyConstraints(Bone bone, Set<Long> alteredOmas, Set<Long> applied, int frame, Stack<Bone> bonesStack) {
if (!bonesStack.contains(bone)) {
bonesStack.push(bone);
BoneContext boneContext = blenderContext.getBoneContext(bone);
if (!applied.contains(boneContext.getBoneOma())) {
List<Constraint> constraints = this.findConstraints(boneContext.getBoneOma(), blenderContext);
if (constraints != null && constraints.size() > 0) {
for (Constraint constraint : constraints) {
if (constraint.getTargetOMA() != null && constraint.getTargetOMA() > 0L) {
// first apply constraints of the target bone
BoneContext targetBone = blenderContext.getBoneContext(constraint.getTargetOMA());
this.applyConstraints(targetBone.getBone(), alteredOmas, applied, frame, bonesStack);
}
constraint.apply(frame);
if (constraint.getAlteredOmas() != null) {
alteredOmas.addAll(constraint.getAlteredOmas());
}
alteredOmas.add(boneContext.getBoneOma());
}
alteredOmas.add(boneContext.getBoneOma());
}
applied.add(boneContext.getBoneOma());
}
applied.add(boneContext.getBoneOma());
}
List<Bone> children = bone.getChildren();
if (children != null && children.size() > 0) {
for (Bone child : bone.getChildren()) {
this.applyConstraints(child, alteredOmas, applied, frame);
List<Bone> children = bone.getChildren();
if (children != null && children.size() > 0) {
for (Bone child : bone.getChildren()) {
this.applyConstraints(child, alteredOmas, applied, frame, bonesStack);
}
}
bonesStack.pop();
}
}

@ -1,9 +1,9 @@
package com.jme3.scene.plugins.blender.constraints.definitions;
import java.util.ArrayList;
import java.util.Collection;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import org.ejml.simple.SimpleMatrix;
@ -19,18 +19,26 @@ import com.jme3.scene.plugins.blender.math.DTransform;
import com.jme3.scene.plugins.blender.math.Matrix;
import com.jme3.scene.plugins.blender.math.Vector3d;
/**
* A definiotion of a Inverse Kinematics constraint. This implementation uses Jacobian pseudoinverse algorithm.
*
* @author Marcin Roguski (Kaelthas)
*/
public class ConstraintDefinitionIK extends ConstraintDefinition {
private static final float MIN_DISTANCE = 0.001f;
private static final int FLAG_USE_TAIL = 0x01;
private static final int FLAG_POSITION = 0x20;
private static final float MIN_DISTANCE = 0.001f;
private static final float MIN_ANGLE_CHANGE = 0.001f;
private static final int FLAG_USE_TAIL = 0x01;
private static final int FLAG_POSITION = 0x20;
private BonesChain bones;
private BonesChain bones;
/** The number of affected bones. Zero means that all parent bones of the current bone should take part in baking. */
private int bonesAffected;
private int bonesAffected;
/** Indicates if the tail of the bone should be used or not. */
private boolean useTail;
private boolean useTail;
/** The amount of iterations of the algorithm. */
private int iterations;
private int iterations;
/** The count of bones' chain. */
private int bonesCount = -1;
public ConstraintDefinitionIK(Structure constraintData, Long ownerOMA, BlenderContext blenderContext) {
super(constraintData, ownerOMA, blenderContext);
@ -47,85 +55,104 @@ public class ConstraintDefinitionIK extends ConstraintDefinition {
}
}
@Override
public Set<Long> getAlteredOmas() {
return bones.alteredOmas;
}
/**
* Below are the variables that only need to be allocated once for IK constraint instance.
*/
/** Temporal quaternion. */
private DQuaternion tempDQuaternion = new DQuaternion();
/** Temporal matrix column. */
private Vector3d col = new Vector3d();
/** Effector's position change. */
private Matrix deltaP = new Matrix(3, 1);
/** The current target position. */
private Vector3d target = new Vector3d();
/** Rotation vectors for each joint (allocated when we know the size of a bones' chain. */
private Vector3d[] rotationVectors;
/** The Jacobian matrix. Allocated when the bones' chain size is known. */
private Matrix J;
@Override
public void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence) {
if (influence == 0 || !trackToBeChanged || targetTransform == null) {
if (influence == 0 || !trackToBeChanged || targetTransform == null || bonesCount == 0) {
return;// no need to do anything
}
DQuaternion q = new DQuaternion();
Vector3d t = new Vector3d(targetTransform.getTranslation());
bones = new BonesChain((Bone) this.getOwner(), useTail, bonesAffected, blenderContext);
if (bones == null) {
bones = new BonesChain((Bone) this.getOwner(), useTail, bonesAffected, alteredOmas, blenderContext);
}
if (bones.size() == 0) {
bonesCount = 0;
return;// no need to do anything
}
double distanceFromTarget = Double.MAX_VALUE;
target.set(targetTransform.getTranslation().x, targetTransform.getTranslation().y, targetTransform.getTranslation().z);
if (bonesCount < 0) {
bonesCount = bones.size();
rotationVectors = new Vector3d[bonesCount];
for (int i = 0; i < bonesCount; ++i) {
rotationVectors[i] = new Vector3d();
}
J = new Matrix(3, bonesCount);
}
Vector3d target = new Vector3d(targetTransform.getTranslation());
Vector3d[] rotationVectors = new Vector3d[bones.size()];
BoneContext topBone = bones.get(0);
for (int i = 1; i <= iterations; ++i) {
for (int i = 0; i < iterations; ++i) {
DTransform topBoneTransform = bones.getWorldTransform(topBone);
Vector3d e = topBoneTransform.getTranslation().add(topBoneTransform.getRotation().mult(Vector3d.UNIT_Y).multLocal(topBone.getLength()));// effector
distanceFromTarget = e.distance(t);
distanceFromTarget = e.distance(target);
if (distanceFromTarget <= MIN_DISTANCE) {
break;
}
Matrix deltaP = new Matrix(3, 1);
deltaP.setColumn(target.subtract(e), 0);
Matrix J = new Matrix(3, bones.size());
deltaP.setColumn(0, 0, target.x - e.x, target.y - e.y, target.z - e.z);
int column = 0;
for (BoneContext boneContext : bones) {
DTransform boneWorldTransform = bones.getWorldTransform(boneContext);
Vector3d j = boneWorldTransform.getTranslation(); // current join position
Vector3d vectorFromJointToEffector = e.subtract(j);
rotationVectors[column] = vectorFromJointToEffector.cross(target.subtract(j)).normalize();
Vector3d col = rotationVectors[column].cross(vectorFromJointToEffector);
vectorFromJointToEffector.cross(target.subtract(j), rotationVectors[column]).normalizeLocal();
rotationVectors[column].cross(vectorFromJointToEffector, col);
J.setColumn(col, column++);
}
Matrix J_1 = J.pseudoinverse();
SimpleMatrix deltaThetas = J_1.mult(deltaP);
if (deltaThetas.elementMaxAbs() < MIN_ANGLE_CHANGE) {
break;
}
for (int j = 0; j < deltaThetas.numRows(); ++j) {
double angle = deltaThetas.get(j, 0);
Vector3d rotationVector = rotationVectors[j];
q.fromAngleAxis(angle, rotationVector);
tempDQuaternion.fromAngleAxis(angle, rotationVector);
BoneContext boneContext = bones.get(j);
Bone bone = boneContext.getBone();
if (bone.equals(this.getOwner())) {
if (boneContext.isLockX()) {
q.set(0, q.getY(), q.getZ(), q.getW());
tempDQuaternion.set(0, tempDQuaternion.getY(), tempDQuaternion.getZ(), tempDQuaternion.getW());
}
if (boneContext.isLockY()) {
q.set(q.getX(), 0, q.getZ(), q.getW());
tempDQuaternion.set(tempDQuaternion.getX(), 0, tempDQuaternion.getZ(), tempDQuaternion.getW());
}
if (boneContext.isLockZ()) {
q.set(q.getX(), q.getY(), 0, q.getW());
tempDQuaternion.set(tempDQuaternion.getX(), tempDQuaternion.getY(), 0, tempDQuaternion.getW());
}
}
DTransform boneTransform = bones.getWorldTransform(boneContext);
boneTransform.getRotation().set(q.mult(boneTransform.getRotation()));
boneTransform.getRotation().set(tempDQuaternion.mult(boneTransform.getRotation()));
bones.setWorldTransform(boneContext, boneTransform);
}
}
// applying the results
for (int i = bones.size() - 1; i >= 0; --i) {
for (int i = bonesCount - 1; i >= 0; --i) {
BoneContext boneContext = bones.get(i);
DTransform transform = bones.getWorldTransform(boneContext);
constraintHelper.applyTransform(boneContext.getArmatureObjectOMA(), boneContext.getBone().getName(), Space.CONSTRAINT_SPACE_WORLD, transform.toTransform());
}
bones.reset();
bones = null;// need to reload them again
}
@Override
@ -133,47 +160,39 @@ public class ConstraintDefinitionIK extends ConstraintDefinition {
return "Inverse kinematics";
}
@Override
public boolean isTrackToBeChanged() {
if (trackToBeChanged) {
// need to check the bone structure too (when constructor was called not all of the bones might have been loaded yet)
// that is why it is also checked here
bones = new BonesChain((Bone) this.getOwner(), useTail, bonesAffected, blenderContext);
trackToBeChanged = bones.size() > 0;
}
return trackToBeChanged;
}
@Override
public boolean isTargetRequired() {
return true;
}
/**
* Loaded bones' chain. This class allows to operate on transform matrices that use double precision in computations.
* Only the final result is being transformed to single precision numbers.
*
* @author Marcin Roguski (Kaelthas)
*/
private static class BonesChain extends ArrayList<BoneContext> {
private static final long serialVersionUID = -1850524345643600718L;
private static final long serialVersionUID = -1850524345643600718L;
private Set<Long> alteredOmas = new HashSet<Long>();
private List<Matrix> originalBonesMatrices = new ArrayList<Matrix>();
private List<Matrix> bonesMatrices = new ArrayList<Matrix>();
private List<Matrix> bonesMatrices = new ArrayList<Matrix>();
public BonesChain(Bone bone, boolean useTail, int bonesAffected, BlenderContext blenderContext) {
public BonesChain(Bone bone, boolean useTail, int bonesAffected, Collection<Long> alteredOmas, BlenderContext blenderContext) {
if (bone != null) {
ConstraintHelper constraintHelper = blenderContext.getHelper(ConstraintHelper.class);
if (!useTail) {
bone = bone.getParent();
}
while (bone != null && this.size() < bonesAffected) {
while (bone != null && (bonesAffected <= 0 || this.size() < bonesAffected)) {
BoneContext boneContext = blenderContext.getBoneContext(bone);
this.add(boneContext);
alteredOmas.add(boneContext.getBoneOma());
Space space = this.size() < bonesAffected ? Space.CONSTRAINT_SPACE_LOCAL : Space.CONSTRAINT_SPACE_WORLD;
Transform transform = constraintHelper.getTransform(boneContext.getArmatureObjectOMA(), boneContext.getBone().getName(), space);
originalBonesMatrices.add(new DTransform(transform).toMatrix());
bonesMatrices.add(new DTransform(transform).toMatrix());
bone = bone.getParent();
}
this.reset();
}
}
@ -204,12 +223,5 @@ public class ConstraintDefinitionIK extends ConstraintDefinition {
result = result.mult(bonesMatrices.get(index));
return new Matrix(result);
}
public void reset() {
bonesMatrices.clear();
for (Matrix m : originalBonesMatrices) {
bonesMatrices.add(new Matrix(m));
}
}
}
}

@ -51,7 +51,7 @@ public class Matrix extends SimpleMatrix {
int N = Math.min(this.numRows(),this.numCols());
double maxSingular = 0;
for( int i = 0; i < N; i++ ) {
for( int i = 0; i < N; ++i ) {
if( S.get(i, i) > maxSingular ) {
maxSingular = S.get(i, i);
}

Loading…
Cancel
Save