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@ -78,7 +78,7 @@ public class AudioNode extends Node implements AudioSource { |
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protected transient AudioData data = null; |
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protected transient AudioData data = null; |
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protected transient volatile AudioSource.Status status = AudioSource.Status.Stopped; |
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protected transient volatile AudioSource.Status status = AudioSource.Status.Stopped; |
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protected transient volatile int channel = -1; |
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protected transient volatile int channel = -1; |
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protected Vector3f previousWorldTranslation = Vector3f.NAN; |
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protected Vector3f previousWorldTranslation = Vector3f.NAN.clone(); |
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protected Vector3f velocity = new Vector3f(); |
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protected Vector3f velocity = new Vector3f(); |
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protected boolean reverbEnabled = false; |
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protected boolean reverbEnabled = false; |
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protected float maxDistance = 200; // 200 meters
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protected float maxDistance = 200; // 200 meters
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