FlyByCamera: comments, annotations, & imports; address GitHub issue #697
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* Copyright (c) 2009-2017 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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@ -32,7 +32,11 @@
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package com.jme3.input;
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import com.jme3.collision.MotionAllowedListener;
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import com.jme3.input.controls.*;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.AnalogListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.input.controls.MouseAxisTrigger;
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import com.jme3.input.controls.MouseButtonTrigger;
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import com.jme3.math.FastMath;
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import com.jme3.math.Matrix3f;
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import com.jme3.math.Quaternion;
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@ -40,12 +44,13 @@ import com.jme3.math.Vector3f;
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import com.jme3.renderer.Camera;
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/**
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* A first person view camera controller.
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* After creation, you must register the camera controller with the
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* dispatcher using #registerWithDispatcher().
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* A first-person camera controller.
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*
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* After creation, you (or FlyCamAppState) must register the controller using
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* {@link #registerWithInput(com.jme3.input.InputManager)}.
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*
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* Controls:
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* - Move the mouse to rotate the camera
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* - Move (or, in drag-to-rotate mode, drag) the mouse to rotate the camera
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* - Mouse wheel for zooming in or out
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* - WASD keys for moving forward/backward and strafing
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* - QZ keys raise or lower the camera
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@ -53,41 +58,62 @@ import com.jme3.renderer.Camera;
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public class FlyByCamera implements AnalogListener, ActionListener {
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private static String[] mappings = new String[]{
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CameraInput.FLYCAM_LEFT,
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CameraInput.FLYCAM_RIGHT,
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CameraInput.FLYCAM_UP,
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CameraInput.FLYCAM_DOWN,
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CameraInput.FLYCAM_LEFT,
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CameraInput.FLYCAM_RIGHT,
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CameraInput.FLYCAM_UP,
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CameraInput.FLYCAM_DOWN,
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CameraInput.FLYCAM_STRAFELEFT,
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CameraInput.FLYCAM_STRAFERIGHT,
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CameraInput.FLYCAM_FORWARD,
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CameraInput.FLYCAM_BACKWARD,
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CameraInput.FLYCAM_STRAFELEFT,
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CameraInput.FLYCAM_STRAFERIGHT,
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CameraInput.FLYCAM_FORWARD,
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CameraInput.FLYCAM_BACKWARD,
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CameraInput.FLYCAM_ZOOMIN,
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CameraInput.FLYCAM_ZOOMOUT,
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CameraInput.FLYCAM_ROTATEDRAG,
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CameraInput.FLYCAM_ZOOMIN,
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CameraInput.FLYCAM_ZOOMOUT,
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CameraInput.FLYCAM_ROTATEDRAG,
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CameraInput.FLYCAM_RISE,
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CameraInput.FLYCAM_LOWER,
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CameraInput.FLYCAM_INVERTY
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};
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CameraInput.FLYCAM_RISE,
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CameraInput.FLYCAM_LOWER,
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CameraInput.FLYCAM_INVERTY
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};
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/**
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* camera controlled by this controller (not null)
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*/
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protected Camera cam;
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/**
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* normalized "up" direction (a unit vector)
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*/
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protected Vector3f initialUpVec;
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/**
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* rotation-rate multiplier (1=default)
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*/
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protected float rotationSpeed = 1f;
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/**
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* translation speed (in world units per second)
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*/
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protected float moveSpeed = 3f;
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/**
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* zoom-rate multiplier (1=default)
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*/
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protected float zoomSpeed = 1f;
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protected MotionAllowedListener motionAllowed = null;
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/**
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* enable flag for controller (false→ignoring input)
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*/
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protected boolean enabled = true;
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/**
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* drag-to-rotate mode flag
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*/
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protected boolean dragToRotate = false;
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protected boolean canRotate = false;
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protected boolean invertY = false;
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protected InputManager inputManager;
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/**
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* Creates a new FlyByCamera to control the given Camera object.
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* @param cam
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* Creates a new FlyByCamera to control the specified camera.
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*
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* @param cam camera to be controlled (not null)
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*/
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public FlyByCamera(Camera cam){
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this.cam = cam;
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@ -96,10 +122,11 @@ public class FlyByCamera implements AnalogListener, ActionListener {
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/**
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* Sets the up vector that should be used for the camera.
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*
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* @param upVec
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*/
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public void setUpVector(Vector3f upVec) {
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initialUpVec.set(upVec);
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initialUpVec.set(upVec);
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}
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public void setMotionAllowedListener(MotionAllowedListener listener){
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@ -107,56 +134,68 @@ public class FlyByCamera implements AnalogListener, ActionListener {
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}
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/**
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* Sets the move speed. The speed is given in world units per second.
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* @param moveSpeed
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* Set the translation speed.
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*
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* @param moveSpeed new speed (in world units per second)
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*/
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public void setMoveSpeed(float moveSpeed){
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this.moveSpeed = moveSpeed;
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}
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/**
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* Gets the move speed. The speed is given in world units per second.
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* @return moveSpeed
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* Read the translation speed.
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*
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* @return current speed (in world units per second)
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*/
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public float getMoveSpeed(){
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return moveSpeed;
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}
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/**
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* Sets the rotation speed.
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* @param rotationSpeed
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* Set the rotation-rate multiplier. The bigger the multiplier, the more
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* rotation for a given movement of the mouse.
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*
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* @param rotationSpeed new rate multiplier (1=default)
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*/
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public void setRotationSpeed(float rotationSpeed){
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this.rotationSpeed = rotationSpeed;
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}
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/**
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* Gets the move speed. The speed is given in world units per second.
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* @return rotationSpeed
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* Read the rotation-rate multiplier. The bigger the multiplier, the more
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* rotation for a given movement of the mouse.
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*
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* @return current rate multiplier (1=default)
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*/
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public float getRotationSpeed(){
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return rotationSpeed;
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}
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/**
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* Sets the zoom speed.
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* @param zoomSpeed
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* Set the zoom-rate multiplier. The bigger the multiplier, the more zoom
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* for a given movement of the mouse wheel.
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*
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* @param zoomSpeed new rate multiplier (1=default)
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*/
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public void setZoomSpeed(float zoomSpeed) {
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this.zoomSpeed = zoomSpeed;
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}
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/**
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* Gets the zoom speed. The speed is a multiplier to increase/decrease
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* the zoom rate.
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* @return zoomSpeed
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* Read the zoom-rate multiplier. The bigger the multiplier, the more zoom
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* for a given movement of the mouse wheel.
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*
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* @return current rate multiplier (1=default)
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*/
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public float getZoomSpeed() {
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return zoomSpeed;
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}
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/**
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* @param enable If false, the camera will ignore input.
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* Enable or disable this controller. When disabled, the controller ignored
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* input.
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*
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* @param enable true to enable, false to disable
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*/
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public void setEnabled(boolean enable){
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if (enabled && !enable){
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@ -168,32 +207,36 @@ public class FlyByCamera implements AnalogListener, ActionListener {
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}
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/**
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* @return If enabled
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* @see FlyByCamera#setEnabled(boolean)
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* Test whether this controller is enabled.
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*
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* @return true if enabled, otherwise false
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* @see #setEnabled(boolean)
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*/
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public boolean isEnabled(){
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return enabled;
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}
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/**
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* Test whether drag-to-rotate mode is enabled.
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*
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* @return If drag to rotate feature is enabled.
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*
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* @see FlyByCamera#setDragToRotate(boolean)
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* @see #setDragToRotate(boolean)
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*/
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public boolean isDragToRotate() {
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return dragToRotate;
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}
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/**
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* Set if drag to rotate mode is enabled.
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* Enable or disable drag-to-rotate mode.
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*
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* When true, the user must hold the mouse button
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* and drag over the screen to rotate the camera, and the cursor is
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* visible until dragged. Otherwise, the cursor is invisible at all times
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* and holding the mouse button is not needed to rotate the camera.
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* This feature is disabled by default.
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* When drag-to-rotate mode is enabled, the user must hold the mouse button
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* and drag over the screen to rotate the camera, and the cursor is visible
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* until dragged. When drag-to-rotate mode is disabled, the cursor is
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* invisible at all times and holding the mouse button is not needed to
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* rotate the camera. This mode is disabled by default.
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*
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* @param dragToRotate True if drag to rotate mode is enabled.
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* @param dragToRotate true to enable, false to disable
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*/
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public void setDragToRotate(boolean dragToRotate) {
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this.dragToRotate = dragToRotate;
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@ -203,8 +246,9 @@ public class FlyByCamera implements AnalogListener, ActionListener {
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}
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/**
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* Registers the FlyByCamera to receive input events from the provided
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* Dispatcher.
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* Register this controller to receive input events from the specified input
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* manager.
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*
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* @param inputManager
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*/
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public void registerWithInput(InputManager inputManager){
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@ -212,16 +256,16 @@ public class FlyByCamera implements AnalogListener, ActionListener {
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// both mouse and button - rotation of cam
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inputManager.addMapping(CameraInput.FLYCAM_LEFT, new MouseAxisTrigger(MouseInput.AXIS_X, true),
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new KeyTrigger(KeyInput.KEY_LEFT));
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new KeyTrigger(KeyInput.KEY_LEFT));
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inputManager.addMapping(CameraInput.FLYCAM_RIGHT, new MouseAxisTrigger(MouseInput.AXIS_X, false),
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new KeyTrigger(KeyInput.KEY_RIGHT));
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new KeyTrigger(KeyInput.KEY_RIGHT));
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inputManager.addMapping(CameraInput.FLYCAM_UP, new MouseAxisTrigger(MouseInput.AXIS_Y, false),
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new KeyTrigger(KeyInput.KEY_UP));
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new KeyTrigger(KeyInput.KEY_UP));
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inputManager.addMapping(CameraInput.FLYCAM_DOWN, new MouseAxisTrigger(MouseInput.AXIS_Y, true),
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new KeyTrigger(KeyInput.KEY_DOWN));
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new KeyTrigger(KeyInput.KEY_DOWN));
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// mouse only - zoom in/out with wheel, and rotate drag
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inputManager.addMapping(CameraInput.FLYCAM_ZOOMIN, new MouseAxisTrigger(MouseInput.AXIS_WHEEL, false));
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@ -277,10 +321,9 @@ public class FlyByCamera implements AnalogListener, ActionListener {
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}
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/**
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* Unregisters the FlyByCamera from the event Dispatcher.
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* Unregister this controller from its input manager.
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*/
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public void unregisterInput(){
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if (inputManager == null) {
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return;
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}
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@ -296,12 +339,16 @@ public class FlyByCamera implements AnalogListener, ActionListener {
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Joystick[] joysticks = inputManager.getJoysticks();
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if (joysticks != null && joysticks.length > 0){
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Joystick joystick = joysticks[0];
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// No way to unassing axis
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// No way to unassign axis
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}
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}
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/**
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* Rotate the camera by the specified amount around the specified axis.
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*
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* @param value rotation amount
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* @param axis direction of rotation (a unit vector)
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*/
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protected void rotateCamera(float value, Vector3f axis){
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if (dragToRotate){
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if (canRotate){
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@ -329,6 +376,11 @@ public class FlyByCamera implements AnalogListener, ActionListener {
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cam.setAxes(q);
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}
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/**
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* Zoom the camera by the specified amount.
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*
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* @param value zoom amount
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*/
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protected void zoomCamera(float value){
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// derive fovY value
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float h = cam.getFrustumTop();
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@ -338,7 +390,7 @@ public class FlyByCamera implements AnalogListener, ActionListener {
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float near = cam.getFrustumNear();
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float fovY = FastMath.atan(h / near)
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/ (FastMath.DEG_TO_RAD * .5f);
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/ (FastMath.DEG_TO_RAD * .5f);
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float newFovY = fovY + value * 0.1f * zoomSpeed;
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if (newFovY > 0f) {
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// Don't let the FOV go zero or negative.
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@ -354,6 +406,11 @@ public class FlyByCamera implements AnalogListener, ActionListener {
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cam.setFrustumRight(w);
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}
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/**
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* Translate the camera upward by the specified amount.
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*
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* @param value translation amount
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*/
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protected void riseCamera(float value){
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Vector3f vel = new Vector3f(0, value * moveSpeed, 0);
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Vector3f pos = cam.getLocation().clone();
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@ -366,6 +423,12 @@ public class FlyByCamera implements AnalogListener, ActionListener {
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cam.setLocation(pos);
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}
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/**
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* Translate the camera left or forward by the specified amount.
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*
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* @param value translation amount
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* @param sideways true→left, false→forward
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*/
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protected void moveCamera(float value, boolean sideways){
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Vector3f vel = new Vector3f();
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Vector3f pos = cam.getLocation().clone();
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@ -385,6 +448,14 @@ public class FlyByCamera implements AnalogListener, ActionListener {
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cam.setLocation(pos);
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}
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/**
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* Callback to notify this controller of an analog input event.
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*
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* @param name name of the input event
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* @param value value of the axis (from 0 to 1)
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* @param tpf time per frame (in seconds)
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*/
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@Override
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public void onAnalog(String name, float value, float tpf) {
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if (!enabled)
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return;
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@ -416,6 +487,14 @@ public class FlyByCamera implements AnalogListener, ActionListener {
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}
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}
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/**
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* Callback to notify this controller of an action input event.
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*
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* @param name name of the input event
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* @param value true if the action is "pressed", false otherwise
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* @param tpf time per frame (in seconds)
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*/
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@Override
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public void onAction(String name, boolean value, float tpf) {
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if (!enabled)
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return;
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@ -424,11 +503,10 @@ public class FlyByCamera implements AnalogListener, ActionListener {
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canRotate = value;
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inputManager.setCursorVisible(!value);
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} else if (name.equals(CameraInput.FLYCAM_INVERTY)) {
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// Toggle on the up.
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// Invert the "up" direction.
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if( !value ) {
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invertY = !invertY;
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}
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}
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}
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}
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