light : fixed pointLight v. bounding sphere unit test
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@ -139,25 +139,26 @@ public class LightFilterTest {
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// ==================================
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// ==================================
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// Tests for bounding Sphere
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// Tests for bounding Sphere
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geom.setLocalTranslation(0, 0, 0);
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geom.setModelBound(new BoundingSphere(1f, Vector3f.ZERO));
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geom.setLocalTranslation(0, 0, 2);
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pl.setPosition(new Vector3f(0, 0, 2f));
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// Infinite point lights must never be filtered
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// Infinite point lights must never be filtered
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pl.setRadius(0);
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pl.setRadius(0);
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checkFilteredLights(1);
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checkFilteredLights(1);
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pl.setRadius(1f);
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pl.setRadius(1f);
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geom.setModelBound(new BoundingSphere(1f, Vector3f.ZERO));
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// Put the light at the very close to the geom,
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// Put the light at the very close to the geom,
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// the very edge of the sphere touches the other bounding sphere
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// the very edge of the sphere touches the other bounding sphere
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// Still not considered an intersection though.
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// Still not considered an intersection though.
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pl.setPosition(new Vector3f(0, 0, -2f));
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pl.setPosition(new Vector3f(0, 0, 0));
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checkFilteredLights(0);
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checkFilteredLights(0);
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// And more close - now its an intersection.
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// And more close - now its an intersection.
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pl.setPosition(new Vector3f(0, 0, 0f));
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pl.setPosition(new Vector3f(0, 0, 0f + FastMath.ZERO_TOLERANCE));
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checkFilteredLights(0);
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checkFilteredLights(1);
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geom.setLocalTranslation(0, 0, 0);
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// In this case its an intersection for pointLight v. box
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// In this case its an intersection for pointLight v. box
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// But not for pointLight v. sphere
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// But not for pointLight v. sphere
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// Vector3f(0, 0.5f, 0.5f).normalize().mult(2) ~ >= (0.0, 1.4142135, 1.4142135)
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// Vector3f(0, 0.5f, 0.5f).normalize().mult(2) ~ >= (0.0, 1.4142135, 1.4142135)
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