Fix: fixed exception when trying to jump with physics turned off
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7910 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -42,7 +42,6 @@ public class TerrainFractalGridTest extends SimpleApplication {
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private float dirtScale = 16;
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private float rockScale = 128;
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private boolean usePhysics = false;
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private boolean physicsAdded = false;
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public static void main(final String[] args) {
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TerrainFractalGridTest app = new TerrainFractalGridTest();
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@ -163,7 +162,7 @@ public class TerrainFractalGridTest extends SimpleApplication {
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player3.setFallSpeed(10);
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player3.setGravity(10);
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player3.setPhysicsLocation(new Vector3f(cam.getLocation().x, 256, cam.getLocation().z));
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player3.setPhysicsLocation(new Vector3f(cam.getLocation().x, 512, cam.getLocation().z));
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bulletAppState.getPhysicsSpace().add(player3);
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@ -238,9 +237,11 @@ public class TerrainFractalGridTest extends SimpleApplication {
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TerrainFractalGridTest.this.down = false;
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}
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} else if (name.equals("Jumps")) {
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if (usePhysics) {
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TerrainFractalGridTest.this.player3.jump();
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}
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}
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}
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};
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private final Vector3f walkDirection = new Vector3f();
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