GImpactCollisionShape : fix for #188, added a call to updateBound() in native jni binding, just after creating the shape, (native createShape() method)

experimental
Dokthar 9 years ago
parent abbdefdcef
commit 06d6f08616
  1. 1
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_collision_shapes_GImpactCollisionShape.cpp

@ -51,6 +51,7 @@ extern "C" {
jmeClasses::initJavaClasses(env); jmeClasses::initJavaClasses(env);
btTriangleIndexVertexArray* array = reinterpret_cast<btTriangleIndexVertexArray*>(meshId); btTriangleIndexVertexArray* array = reinterpret_cast<btTriangleIndexVertexArray*>(meshId);
btGImpactMeshShape* shape = new btGImpactMeshShape(array); btGImpactMeshShape* shape = new btGImpactMeshShape(array);
shape->updateBound();
return reinterpret_cast<jlong>(shape); return reinterpret_cast<jlong>(shape);
} }

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