* When a "severe" AssetNotFoundException is thrown for subassets, it won't be ignored by SceneLoader
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9739 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -302,9 +302,13 @@ public class SceneLoader extends DefaultHandler implements AssetLoader {
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Spatial ogreMesh = assetManager.loadModel(meshKey);
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entityNode.attachChild(ogreMesh);
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} catch (AssetNotFoundException ex) {
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logger.log(Level.WARNING, "Cannot locate {0} for scene {1}", new Object[]{meshKey, key});
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// Attach placeholder asset.
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entityNode.attachChild(PlaceholderAssets.getPlaceholderModel(assetManager));
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if (ex.getMessage().equals(meshFile)) {
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logger.log(Level.WARNING, "Cannot locate {0} for scene {1}", new Object[]{meshKey, key});
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// Attach placeholder asset.
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entityNode.attachChild(PlaceholderAssets.getPlaceholderModel(assetManager));
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} else {
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throw ex;
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}
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}
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node.attachChild(entityNode);
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