cleaned up some terrain code and deprecated a few constructors
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9674 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -135,6 +135,7 @@ public class TerrainQuad extends Node implements Terrain {
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* @param heightMap The height map to generate the terrain from (a flat
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* height map will be generated if this is null)
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*/
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@Deprecated
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public TerrainQuad(String name, int patchSize, int quadSize, int totalSize, float[] heightMap) {
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this(name, patchSize, totalSize, quadSize, Vector3f.UNIT_XYZ, heightMap);
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}
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@ -149,6 +150,7 @@ public class TerrainQuad extends Node implements Terrain {
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* @param heightMap The height map to generate the terrain from (a flat
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* height map will be generated if this is null)
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*/
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@Deprecated
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public TerrainQuad(String name, int patchSize, int size, Vector3f scale, float[] heightMap) {
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this(name, patchSize, size, scale, heightMap, size, new Vector2f(), 0);
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affectedAreaBBox = new BoundingBox(new Vector3f(0,0,0), size*2, Float.MAX_VALUE, size*2);
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@ -167,6 +169,7 @@ public class TerrainQuad extends Node implements Terrain {
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* @param heightMap The height map to generate the terrain from (a flat
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* height map will be generated if this is null)
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*/
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@Deprecated
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public TerrainQuad(String name, int patchSize, int totalSize, int quadSize, Vector3f scale, float[] heightMap) {
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this(name, patchSize, quadSize, scale, heightMap, totalSize, new Vector2f(), 0);
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affectedAreaBBox = new BoundingBox(new Vector3f(0,0,0), totalSize*2, Float.MAX_VALUE, totalSize*2);
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@ -45,7 +45,6 @@ import java.util.List;
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public class PerspectiveLodCalculator implements LodCalculator {
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private TerrainPatch patch;
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private Camera cam;
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private float[] entropyDistances;
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private float pixelError;
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@ -74,11 +73,7 @@ public class PerspectiveLodCalculator implements LodCalculator {
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return A / T;
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}
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public boolean calculateLod(List<Vector3f> locations, HashMap<String, UpdatedTerrainPatch> updates) {
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return calculateLod(patch, locations, updates);
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}
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public boolean calculateLod(TerrainPatch terrainPatch, List<Vector3f> locations, HashMap<String, UpdatedTerrainPatch> updates) {
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public boolean calculateLod(TerrainPatch patch, List<Vector3f> locations, HashMap<String, UpdatedTerrainPatch> updates) {
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if (entropyDistances == null){
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// compute entropy distances
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float[] lodEntropies = patch.getLodEntropies();
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