Fixes #1251 - Support OpenGL3.1 on LWJGL2 and LWJGL3
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@ -70,19 +70,6 @@ public final class AppSettings extends HashMap<String, Object> {
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*/
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*/
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public static final String LWJGL_OPENGL2 = "LWJGL-OpenGL2";
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public static final String LWJGL_OPENGL2 = "LWJGL-OpenGL2";
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/**
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* Use LWJGL as the display system and force using the core OpenGL3.0 renderer.
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* <p>
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* If the underlying system does not support OpenGL3.0, then the context
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* initialization will throw an exception. Note that currently jMonkeyEngine
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* does not have any shaders that support OpenGL3.0 therefore this
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* option is not useful.
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* <p>
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*
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* @see AppSettings#setRenderer(java.lang.String)
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*/
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public static final String LWJGL_OPENGL30 = "LWJGL-OpenGL30";
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/**
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/**
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* Use LWJGL as the display system and force using the core OpenGL3.2 renderer.
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* Use LWJGL as the display system and force using the core OpenGL3.2 renderer.
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* <p>
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* <p>
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@ -99,6 +86,33 @@ public final class AppSettings extends HashMap<String, Object> {
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@Deprecated
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@Deprecated
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public static final String LWJGL_OPENGL3 = "LWJGL-OpenGL3";
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public static final String LWJGL_OPENGL3 = "LWJGL-OpenGL3";
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/**
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* Use LWJGL as the display system and force using the core OpenGL3.0 renderer.
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* <p>
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* If the underlying system does not support OpenGL3.0, then the context
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* initialization will throw an exception. Note that currently jMonkeyEngine
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* does not have any shaders that support OpenGL3.0 therefore this
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* option is not useful.
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* <p>
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*
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* @see AppSettings#setRenderer(java.lang.String)
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*/
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public static final String LWJGL_OPENGL30 = "LWJGL-OpenGL30";
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/**
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* Use LWJGL as the display system and force using the core OpenGL3.1 renderer.
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* <p>
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* If the underlying system does not support OpenGL3.1, then the context
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* initialization will throw an exception. Note that currently jMonkeyEngine
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* does not have any shaders that support OpenGL3.0 therefore this
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* option is not useful.
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* <p>
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*
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* @see AppSettings#setRenderer(java.lang.String)
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*/
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public static final String LWJGL_OPENGL31 = "LWJGL-OpenGL31";
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/**
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/**
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* Use LWJGL as the display system and force using the core OpenGL3.2 renderer.
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* Use LWJGL as the display system and force using the core OpenGL3.2 renderer.
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* <p>
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* <p>
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@ -117,6 +117,10 @@ public abstract class LwjglContext implements JmeContext {
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maj = 3;
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maj = 3;
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min = 0;
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min = 0;
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break;
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break;
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case AppSettings.LWJGL_OPENGL31:
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maj = 3;
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min = 1;
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break;
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case AppSettings.LWJGL_OPENGL32:
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case AppSettings.LWJGL_OPENGL32:
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maj = 3;
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maj = 3;
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min = 2;
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min = 2;
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@ -106,6 +106,7 @@ public abstract class LwjglContext implements JmeContext {
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private static final Set<String> SUPPORTED_RENDERS = new HashSet<>(Arrays.asList(
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private static final Set<String> SUPPORTED_RENDERS = new HashSet<>(Arrays.asList(
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AppSettings.LWJGL_OPENGL2,
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AppSettings.LWJGL_OPENGL2,
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AppSettings.LWJGL_OPENGL30,
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AppSettings.LWJGL_OPENGL30,
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AppSettings.LWJGL_OPENGL31,
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AppSettings.LWJGL_OPENGL32,
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AppSettings.LWJGL_OPENGL32,
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AppSettings.LWJGL_OPENGL33,
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AppSettings.LWJGL_OPENGL33,
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AppSettings.LWJGL_OPENGL40,
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AppSettings.LWJGL_OPENGL40,
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@ -80,6 +80,10 @@ public abstract class LwjglWindow extends LwjglContext implements Runnable {
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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});
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});
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RENDER_CONFIGS.put(AppSettings.LWJGL_OPENGL31, () -> {
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
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});
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RENDER_CONFIGS.put(AppSettings.LWJGL_OPENGL32, () -> {
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RENDER_CONFIGS.put(AppSettings.LWJGL_OPENGL32, () -> {
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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