Added two new methods to convert ColorRGBA to Vector3f and Vector4f. These should be very useful when using shaders.

Formatting.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8155 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
dan..om 14 years ago
parent 7042720106
commit 03c22a1dee
  1. 99
      engine/src/core/com/jme3/math/ColorRGBA.java

@ -1,13 +1,11 @@
/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
* Copyright (c) 2009-2010 jMonkeyEngine All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* modification, are permitted provided that the following conditions are met:
* *
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
@ -17,19 +15,18 @@
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.math;
import com.jme3.export.InputCapsule;
@ -39,25 +36,24 @@ import com.jme3.export.OutputCapsule;
import com.jme3.export.Savable;
import java.io.IOException;
/**
* <code>ColorRGBA</code> defines a color made from a collection of
* red, green and blue values. An alpha value determines is transparency.
* All values must be between 0 and 1. If any value is set higher or lower
* than these constraints they are clamped to the min or max. That is, if
* a value smaller than zero is set the value clamps to zero. If a value
* higher than 1 is passed, that value is clamped to 1. However, because the
* attributes r, g, b, a are public for efficiency reasons, they can be
* directly modified with invalid values. The client should take care when
* directly addressing the values. A call to clamp will assure that the values
* are within the constraints.
* <code>ColorRGBA</code> defines a color made from a collection of red, green
* and blue values. An alpha value determines is transparency. All values must
* be between 0 and 1. If any value is set higher or lower than these
* constraints they are clamped to the min or max. That is, if a value smaller
* than zero is set the value clamps to zero. If a value higher than 1 is
* passed, that value is clamped to 1. However, because the attributes r, g, b,
* a are public for efficiency reasons, they can be directly modified with
* invalid values. The client should take care when directly addressing the
* values. A call to clamp will assure that the values are within the
* constraints.
*
* @author Mark Powell
* @version $Id: ColorRGBA.java,v 1.29 2007/09/09 18:25:14 irrisor Exp $
*/
public final class ColorRGBA implements Savable, Cloneable, java.io.Serializable {
static final long serialVersionUID = 1;
/**
* the color black (0,0,0).
*/
@ -114,12 +110,10 @@ public final class ColorRGBA implements Savable, Cloneable, java.io.Serializable
* the color pink (1, 0.68, 0.68).
*/
public static final ColorRGBA Pink = new ColorRGBA(1f, 0.68f, 0.68f, 1f);
/**
* the black color with no alpha (0, 0, 0, 0);
*/
public static final ColorRGBA BlackNoAlpha = new ColorRGBA(0f, 0f, 0f, 0f);
/**
* The red component of the color.
*/
@ -442,10 +436,18 @@ public final class ColorRGBA implements Savable, Cloneable, java.io.Serializable
}
ColorRGBA comp = (ColorRGBA) o;
if (Float.compare(r, comp.r) != 0) return false;
if (Float.compare(g, comp.g) != 0) return false;
if (Float.compare(b, comp.b) != 0) return false;
if (Float.compare(a, comp.a) != 0) return false;
if (Float.compare(r, comp.r) != 0) {
return false;
}
if (Float.compare(g, comp.g) != 0) {
return false;
}
if (Float.compare(b, comp.b) != 0) {
return false;
}
if (Float.compare(a, comp.a) != 0) {
return false;
}
return true;
}
@ -464,7 +466,6 @@ public final class ColorRGBA implements Savable, Cloneable, java.io.Serializable
return hash;
}
public void write(JmeExporter e) throws IOException {
OutputCapsule capsule = e.getCapsule(this);
capsule.write(r, "r", 0);
@ -527,4 +528,26 @@ public final class ColorRGBA implements Savable, Cloneable, java.io.Serializable
b = ((byte) (color >> 8) & 0xFF) / 255f;
a = ((byte) (color) & 0xFF) / 255f;
}
/**
* Transform the current ColorRGBA to a Vector3f using
* x = r, y = g, z = b. The Alpha value is not used.
*
* This method is useful to use for shaders assignment.
* @return A Vector3f containing the RGB value of current color definition.
*/
public Vector3f toVector3f() {
return new Vector3f(r, g, b);
}
/**
* Transform the current ColorRGBA to a Vector4f using
* x = r, y = g, z = b, w = a.
*
* This method is useful to use for shaders assignment.
* @return A Vector4f containing the RGBA value of current color definition.
*/
public Vector4f toVector4f() {
return new Vector4f(r, g, b, a);
}
}

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