Added a terrain material that uses height and slope information to map textures instead of alphamap.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7542 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
ant..om 2011-05-31 17:14:39 +00:00
parent a0f230f79f
commit 0248e92e3c

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@ -25,8 +25,8 @@ MaterialDef Terrain {
} }
Technique { Technique {
VertexShader GLSL130: Common/MatDefs/Terrain/HeightBasedTerrain.vert VertexShader GLSL100: Common/MatDefs/Terrain/HeightBasedTerrain.vert
FragmentShader GLSL130: Common/MatDefs/Terrain/HeightBasedTerrain.frag FragmentShader GLSL100: Common/MatDefs/Terrain/HeightBasedTerrain.frag
WorldParameters { WorldParameters {
WorldViewProjectionMatrix WorldViewProjectionMatrix