jmonkeyengine/gradle.properties

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# Version number: Major.Minor.SubMinor (e.g. 3.3.0)
jmeVersion = 3.4.0
# Leave empty to autogenerate
# (use -PjmeVersionName="myVersion" from commandline to specify a custom version name )
jmeVersionName =
# If true, the version name will contain the commit hash
useCommitHashAsVersionName = false
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# Set to true if a non-master branch name should be included in the automatically
# generated version.
includeBranchInVersion = false
# specify if JavaDoc should be built
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buildJavaDoc = true
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# specify if SDK and Native libraries get built
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buildNativeProjects = false
buildAndroidExamples = false
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buildForPlatforms = Linux64,Linux32,Windows64,Windows32,Mac64
# Forcefully ignore prebuilt libraries
skipPrebuildLibraries=false
# Path to android NDK for building native libraries
#ndkPath=/Users/normenhansen/Documents/Code-Import/android-ndk-r7
ndkPath = /opt/android-ndk-r16b
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# Path for downloading native Bullet
# 2.88+
bulletUrl = https://github.com/bulletphysics/bullet3/archive/28039903b14c2aec28beff5b3609c9308b17e76a.zip
bulletFolder = bullet3-28039903b14c2aec28beff5b3609c9308b17e76a
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bulletZipFile = bullet3.zip
# POM settings
POM_NAME=jMonkeyEngine
POM_DESCRIPTION=jMonkeyEngine is a 3-D game engine for adventurous Java developers
POM_URL=http://jmonkeyengine.org
POM_SCM_URL=https://github.com/jMonkeyEngine/jmonkeyengine
POM_SCM_CONNECTION=scm:git:git://github.com/jMonkeyEngine/jmonkeyengine.git
POM_SCM_DEVELOPER_CONNECTION=scm:git:git@github.com:jMonkeyEngine/jmonkeyengine.git
POM_LICENSE_NAME=New BSD (3-clause) License
POM_LICENSE_URL=http://opensource.org/licenses/BSD-3-Clause
POM_LICENSE_DISTRIBUTION=repo
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POM_INCEPTION_YEAR=2009
# Bintray settings to override in $HOME/.gradle/gradle.properties or ENV or commandline
bintray_user=
bintray_api_key=
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PREBUILD_NATIVES_URL=https://dl.bintray.com/jmonkeyengine/files/${natives.snapshot}/jme3-natives.zip