A complete 3D game development suite written purely in Java.
jmonkeyengine/jme3-effects/src/main/resources/Common/MatDefs/Post/bloomFinal15.frag

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#import "Common/ShaderLib/MultiSample.glsllib"
uniform COLORTEXTURE m_Texture;
uniform sampler2D m_BloomTex;
uniform float m_BloomIntensity;
in vec2 texCoord;
void main(){
vec4 colorRes = getColor(m_Texture,texCoord);
vec4 bloom = texture2D(m_BloomTex, texCoord);
gl_FragColor = bloom * m_BloomIntensity + colorRes;
}