36 lines
899 B
Plaintext
36 lines
899 B
Plaintext
|
#ifdef USE_HWSKINNING
|
||
|
|
||
|
#ifndef NUM_BONES
|
||
|
#error A required pre-processor define "NUM_BONES" is not set!
|
||
|
#endif
|
||
|
|
||
|
attribute vec4 inBoneWeight;
|
||
|
attribute vec4 inBoneIndices;
|
||
|
uniform mat4 m_BoneMatrices[NUM_BONES];
|
||
|
|
||
|
void Skinning_Compute(inout vec4 position, inout vec4 normal){
|
||
|
vec4 index = inBoneIndices;
|
||
|
vec4 weight = inBoneWeight;
|
||
|
|
||
|
vec4 newPos = vec4(0.0);
|
||
|
vec4 newNormal = vec4(0.0);
|
||
|
|
||
|
for (float i = 0.0; i < 4.0; i += 1.0){
|
||
|
mat4 skinMat = m_BoneMatrices[int(index.x)];
|
||
|
newPos += weight.x * (skinMat * position);
|
||
|
newNormal += weight.x * (skinMat * normal);
|
||
|
index = index.yzwx;
|
||
|
weight = weight.yzwx;
|
||
|
}
|
||
|
|
||
|
position = newPos;
|
||
|
normal = newNormal;
|
||
|
}
|
||
|
|
||
|
#else
|
||
|
|
||
|
void Skinning_Compute(inout vec4 position, inout vec4 normal){
|
||
|
// skinning disabled, leave position and normal unaltered
|
||
|
}
|
||
|
|
||
|
#endif
|