A complete 3D game development suite written purely in Java.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
jmonkeyengine/jme3-lwjgl3/src/main/java/com/jme3/renderer/lwjgl/LwjglGLFboEXT.java

100 lines
3.3 KiB

package com.jme3.renderer.lwjgl;
import com.jme3.renderer.RendererException;
import com.jme3.renderer.opengl.GLFbo;
import org.lwjgl.opengl.EXTFramebufferBlit;
import org.lwjgl.opengl.EXTFramebufferMultisample;
import org.lwjgl.opengl.EXTFramebufferObject;
import java.nio.Buffer;
import java.nio.IntBuffer;
/**
* Implements GLFbo via GL_EXT_framebuffer_object.
*
* @author Kirill Vainer
*/
public class LwjglGLFboEXT implements GLFbo {
private static void checkLimit(Buffer buffer) {
if (buffer == null) {
return;
}
if (buffer.limit() == 0) {
throw new RendererException("Attempting to upload empty buffer (limit = 0), that's an error");
}
if (buffer.remaining() == 0) {
throw new RendererException("Attempting to upload empty buffer (remaining = 0), that's an error");
}
}
@Override
public void glBlitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) {
EXTFramebufferBlit.glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
@Override
public void glRenderbufferStorageMultisampleEXT(int target, int samples, int internalformat, int width, int height) {
EXTFramebufferMultisample.glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width, height);
}
@Override
public void glBindFramebufferEXT(int param1, int param2) {
EXTFramebufferObject.glBindFramebufferEXT(param1, param2);
}
@Override
public void glBindRenderbufferEXT(int param1, int param2) {
EXTFramebufferObject.glBindRenderbufferEXT(param1, param2);
}
@Override
public int glCheckFramebufferStatusEXT(int param1) {
return EXTFramebufferObject.glCheckFramebufferStatusEXT(param1);
}
@Override
public void glDeleteFramebuffersEXT(IntBuffer param1) {
checkLimit(param1);
EXTFramebufferObject.glDeleteFramebuffersEXT(param1);
}
@Override
public void glDeleteRenderbuffersEXT(IntBuffer param1) {
checkLimit(param1);
EXTFramebufferObject.glDeleteRenderbuffersEXT(param1);
}
@Override
public void glFramebufferRenderbufferEXT(int param1, int param2, int param3, int param4) {
EXTFramebufferObject.glFramebufferRenderbufferEXT(param1, param2, param3, param4);
}
@Override
public void glFramebufferTexture2DEXT(int param1, int param2, int param3, int param4, int param5) {
EXTFramebufferObject.glFramebufferTexture2DEXT(param1, param2, param3, param4, param5);
}
@Override
public void glGenFramebuffersEXT(IntBuffer param1) {
checkLimit(param1);
EXTFramebufferObject.glGenFramebuffersEXT(param1);
}
@Override
public void glGenRenderbuffersEXT(IntBuffer param1) {
checkLimit(param1);
EXTFramebufferObject.glGenRenderbuffersEXT(param1);
}
@Override
public void glGenerateMipmapEXT(int param1) {
EXTFramebufferObject.glGenerateMipmapEXT(param1);
}
@Override
public void glRenderbufferStorageEXT(int param1, int param2, int param3, int param4) {
EXTFramebufferObject.glRenderbufferStorageEXT(param1, param2, param3, param4);
}
}