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/*
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* Copyright (c) 2009-2018 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.niftygui;
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import java.io.InputStream;
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import java.net.URL;
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import com.jme3.asset.AssetInfo;
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import com.jme3.asset.AssetKey;
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import com.jme3.asset.AssetManager;
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import com.jme3.asset.AssetNotFoundException;
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import com.jme3.audio.AudioRenderer;
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import com.jme3.input.InputManager;
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import com.jme3.input.event.KeyInputEvent;
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import com.jme3.post.SceneProcessor;
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import com.jme3.profile.AppProfiler;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.Renderer;
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import com.jme3.renderer.ViewPort;
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import com.jme3.renderer.queue.RenderQueue;
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import com.jme3.texture.FrameBuffer;
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import de.lessvoid.nifty.Nifty;
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import de.lessvoid.nifty.render.batch.BatchRenderConfiguration;
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import de.lessvoid.nifty.render.batch.BatchRenderDevice;
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import de.lessvoid.nifty.tools.TimeProvider;
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import de.lessvoid.nifty.tools.resourceloader.ResourceLocation;
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public class NiftyJmeDisplay implements SceneProcessor {
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protected boolean inited = false;
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protected Nifty nifty;
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protected AssetManager assetManager;
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protected RenderManager renderManager;
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protected InputManager inputManager;
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protected RenderDeviceJme renderDev;
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protected JmeBatchRenderBackend batchRendererBackend;
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protected InputSystemJme inputSys;
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protected SoundDeviceJme soundDev;
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protected Renderer renderer;
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protected ViewPort vp;
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protected ResourceLocationJme resourceLocation;
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protected int w, h;
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private AppProfiler prof;
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protected class ResourceLocationJme implements ResourceLocation {
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public InputStream getResourceAsStream(String path) {
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AssetKey<Object> key = new AssetKey<Object>(path);
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AssetInfo info = assetManager.locateAsset(key);
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if (info != null) {
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return info.openStream();
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} else {
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throw new AssetNotFoundException(path);
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}
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}
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public URL getResource(String path) {
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throw new UnsupportedOperationException();
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}
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}
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//Empty constructor needed for jMP to create replacement input system
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public NiftyJmeDisplay() {
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}
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/**
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* Create a new NiftyJmeDisplay for use with the Batched Nifty Renderer.
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*
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* Nifty will use texture atlases for rendering. Every graphical asset
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* you're rendering through Nifty will be placed into a texture atlas. The
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* goal is to render all Nifty components in a single (or at least very few)
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* draw calls. This should speed up rendering quite a bit.
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*
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* This call will use a default BatchRenderConfiguration for Nifty.
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* See the other method {@link #newNiftyJmeDisplay(com.jme3.asset.AssetManager, com.jme3.input.InputManager, com.jme3.audio.AudioRenderer, com.jme3.renderer.ViewPort, de.lessvoid.nifty.render.batch.BatchRenderConfiguration) }
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* when you want to change the default BatchRenderConfiguration and provide
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* your own.
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*
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* @param assetManager jME AssetManager
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* @param inputManager jME InputManager
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* @param audioRenderer jME AudioRenderer
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* @param viewport Viewport to use
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*/
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public static NiftyJmeDisplay newNiftyJmeDisplay(
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final AssetManager assetManager,
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final InputManager inputManager,
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final AudioRenderer audioRenderer,
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final ViewPort viewport) {
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return newNiftyJmeDisplay(
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assetManager,
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inputManager,
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audioRenderer,
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viewport,
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new BatchRenderConfiguration());
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}
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/**
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* Create a new NiftyJmeDisplay for use with the Batched Nifty Renderer.
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*
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* Nifty will use texture atlas for rendering. Every graphical asset you're
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* rendering through Nifty will be placed into a texture atlas. The goal is
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* to render all Nifty components in a single (or at least very few) draw
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* calls. This should speed up rendering quite a bit.
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*
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* @param assetManager jME AssetManager
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* @param inputManager jME InputManager
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* @param audioRenderer jME AudioRenderer
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* @param viewport Viewport to use
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* @param batchRenderConfiguration the Nifty BatchRenderConfiguration that
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* you can use to further configure batch rendering. If unsure you
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* can simply use new BatchRenderConfiguration() in here for the
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* default configuration which should give you good default values.
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*/
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public static NiftyJmeDisplay newNiftyJmeDisplay(
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final AssetManager assetManager,
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final InputManager inputManager,
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final AudioRenderer audioRenderer,
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final ViewPort viewport,
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final BatchRenderConfiguration batchRenderConfiguration) {
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return new NiftyJmeDisplay(
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assetManager,
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inputManager,
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audioRenderer,
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viewport,
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batchRenderConfiguration);
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}
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/**
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* Create a new NiftyJmeDisplay for use with the Batched Nifty Renderer (improved Nifty rendering performance).
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*
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* Nifty will use a single texture of the given dimensions (see atlasWidth and atlasHeight parameters). Every
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* graphical asset you're rendering through Nifty will be placed into this big texture. The goal is to render
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* all Nifty components in a single (or at least very few) draw calls. This should speed up rendering quite a
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* bit.
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*
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* Currently you have to make sure to not use more image space than this single texture provides. However, Nifty
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* tries to be smart about this and internally will make sure that only the images are uploaded that your GUI
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* really needs. So in general this shouldn't be an issue.
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*
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* A complete re-organisation of the texture atlas happens when a Nifty screen ends and another begins. Dynamically
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* adding images while a screen is running is supported as well.
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*
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* @param assetManager jME AssetManager
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* @param inputManager jME InputManager
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* @param audioRenderer jME AudioRenderer
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* @param viewport Viewport to use
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* @param atlasWidth the width of the texture atlas Nifty uses to speed up rendering (2048 is a good value)
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* @param atlasHeight the height of the texture atlas Nifty uses to speed up rendering (2048 is a good value)
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*
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* @deprecated use the static factory methods {@link #newNiftyJmeDisplay(com.jme3.asset.AssetManager, com.jme3.input.InputManager, com.jme3.audio.AudioRenderer, com.jme3.renderer.ViewPort) }
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* or {@link #newNiftyJmeDisplay(com.jme3.asset.AssetManager, com.jme3.input.InputManager, com.jme3.audio.AudioRenderer, com.jme3.renderer.ViewPort, de.lessvoid.nifty.render.batch.BatchRenderConfiguration) }
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* instead of this constructor.
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*/
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public NiftyJmeDisplay(
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final AssetManager assetManager,
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final InputManager inputManager,
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final AudioRenderer audioRenderer,
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final ViewPort viewport,
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final int atlasWidth,
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final int atlasHeight) {
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// The code duplication in here really sucks - it's a copy of the
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// private constructor below that takes a BatchRenderConfiguration as an
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// additional parameter. This method should really be removed soon and
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// users should simply call the new factory methods.
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//
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// For now I keep this constructor as-is but have marked it as deprecated
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// to allow migration to the new way to instantiate this class.
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initialize(assetManager, inputManager, audioRenderer, viewport);
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this.renderDev = null;
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this.batchRendererBackend = new JmeBatchRenderBackend(this);
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BatchRenderConfiguration batchRenderConfiguration = new BatchRenderConfiguration();
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batchRenderConfiguration.atlasWidth = atlasWidth;
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batchRenderConfiguration.atlasHeight = atlasHeight;
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nifty = new Nifty(
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new BatchRenderDevice(batchRendererBackend, batchRenderConfiguration),
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soundDev,
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inputSys,
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new TimeProvider());
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inputSys.setNifty(nifty);
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resourceLocation = new ResourceLocationJme();
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nifty.getResourceLoader().removeAllResourceLocations();
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nifty.getResourceLoader().addResourceLocation(resourceLocation);
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}
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private NiftyJmeDisplay(
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final AssetManager assetManager,
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final InputManager inputManager,
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final AudioRenderer audioRenderer,
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final ViewPort viewport,
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final BatchRenderConfiguration batchRenderConfiguration) {
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initialize(assetManager, inputManager, audioRenderer, viewport);
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this.renderDev = null;
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this.batchRendererBackend = new JmeBatchRenderBackend(this);
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nifty = new Nifty(
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new BatchRenderDevice(batchRendererBackend, batchRenderConfiguration),
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soundDev,
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inputSys,
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new TimeProvider());
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inputSys.setNifty(nifty);
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resourceLocation = new ResourceLocationJme();
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nifty.getResourceLoader().removeAllResourceLocations();
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nifty.getResourceLoader().addResourceLocation(resourceLocation);
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}
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/**
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* Create a standard NiftyJmeDisplay. This uses the old Nifty renderer. It's probably slower then the batched
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* renderer and is mainly here for backwards compatibility.
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*
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* @param assetManager jME AssetManager
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* @param inputManager jME InputManager
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* @param audioRenderer jME AudioRenderer
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* @param vp Viewport to use
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*/
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public NiftyJmeDisplay(AssetManager assetManager,
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InputManager inputManager,
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AudioRenderer audioRenderer,
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ViewPort vp){
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initialize(assetManager, inputManager, audioRenderer, vp);
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this.renderDev = new RenderDeviceJme(this);
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this.batchRendererBackend = null;
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nifty = new Nifty(renderDev, soundDev, inputSys, new TimeProvider());
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inputSys.setNifty(nifty);
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resourceLocation = new ResourceLocationJme();
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nifty.getResourceLoader().removeAllResourceLocations();
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nifty.getResourceLoader().addResourceLocation(resourceLocation);
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}
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private void initialize(
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final AssetManager assetManager,
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final InputManager inputManager,
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final AudioRenderer audioRenderer,
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final ViewPort viewport) {
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this.assetManager = assetManager;
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this.inputManager = inputManager;
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this.w = viewport.getCamera().getWidth();
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this.h = viewport.getCamera().getHeight();
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this.soundDev = new SoundDeviceJme(assetManager, audioRenderer);
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this.inputSys = new InputSystemJme(inputManager);
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}
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public void initialize(RenderManager rm, ViewPort vp) {
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this.renderManager = rm;
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if (renderDev != null) {
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renderDev.setRenderManager(rm);
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} else {
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batchRendererBackend.setRenderManager(rm);
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}
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if (inputManager != null) {
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// inputSys.setInputManager(inputManager);
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inputManager.addRawInputListener(inputSys);
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}
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inited = true;
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this.vp = vp;
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this.renderer = rm.getRenderer();
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inputSys.reset();
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inputSys.setHeight(vp.getCamera().getHeight());
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}
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public Nifty getNifty() {
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return nifty;
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}
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public void simulateKeyEvent( KeyInputEvent event ) {
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inputSys.onKeyEvent(event);
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}
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AssetManager getAssetManager() {
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return assetManager;
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}
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RenderManager getRenderManager() {
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return renderManager;
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}
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int getHeight() {
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return h;
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}
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int getWidth() {
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return w;
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}
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Renderer getRenderer(){
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return renderer;
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}
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public void reshape(ViewPort vp, int w, int h) {
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this.w = w;
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this.h = h;
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inputSys.setHeight(h);
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nifty.resolutionChanged();
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}
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public boolean isInitialized() {
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return inited;
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}
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public void preFrame(float tpf) {
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}
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public void postQueue(RenderQueue rq) {
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// render nifty before anything else
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renderManager.setCamera(vp.getCamera(), true);
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//nifty.update();
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nifty.render(false);
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renderManager.setCamera(vp.getCamera(), false);
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}
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public void postFrame(FrameBuffer out) {
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}
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public void cleanup() {
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inited = false;
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inputSys.reset();
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if (inputManager != null) {
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inputManager.removeRawInputListener(inputSys);
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}
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}
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@Override
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public void setProfiler(AppProfiler profiler) {
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this.prof = profiler;
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}
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}
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