9 lines
196 B
GLSL
9 lines
196 B
GLSL
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uniform mat4 g_WorldViewProjectionMatrix;
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attribute vec4 inPosition;
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void main() {
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vec2 pos = (g_WorldViewProjectionMatrix * inPosition).xy;
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gl_Position = vec4(pos, 0.0, 1.0);
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}
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