A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-android-native/stb_image.gradle

67 lines
2.1 KiB

// stb_image is not downloaded. The single source file is included in the repo
String stbiFolder = 'stb_image'
//Working directory for the ndk build.
//Must be the parent directory of the jni directory
//Libs directory (output of ndk) will be created in this directory as well
String stbiBuildDir = "${buildDir}" + File.separator + 'stb_image'
// jME Android Native source files path
String stbiJmeAndroidPath = 'src/native/jme_stbi'
// Copy stb_image files to jni directory
task copyStbiFiles(type: Copy) {
def sourceDir = file(stbiFolder)
def outputDir = file(stbiBuildDir + File.separator + 'jni')
// println "copyStbiFiles sourceDir: " + sourceDir
// println "copyStbiFiles outputDir: " + outputDir
from sourceDir
into outputDir
}
// Copy jME Android native files to jni directory
task copyStbiJmeFiles(type: Copy, dependsOn:copyStbiFiles) {
def sourceDir = file(stbiJmeAndroidPath)
def outputDir = file(stbiBuildDir + File.separator + 'jni')
// println "copyStbiJmeFiles sourceDir: " + sourceDir
// println "copyStbiJmeFiles outputDir: " + outputDir
from sourceDir
into outputDir
}
jar.into("lib") { from stbiBuildDir + File.separator + 'libs' }
task generateStbiHeaders(dependsOn:copyStbiJmeFiles) {
String destDir = stbiBuildDir + File.separator + 'jni'
String classes = ""
.concat("com.jme3.texture.plugins.AndroidNativeImageLoader, ")
// println "stb_image classes = " + classes
// println "stb_image destDir = " + destDir
// println "stb_image classpath = " + project.projectClassPath
ant.javah(
classpath: project.projectClassPath,
destdir: destDir,
class: classes
)
}
task buildStbiNativeLib(type: Exec, dependsOn: generateStbiHeaders) {
// println "stb_image build dir: " + buildLibDir
// println "ndkCommandPath: " + project.ndkCommandPath
args 'TARGET_PLATFORM=android-9'
workingDir stbiBuildDir
executable project.ndkCommandPath
}
compileJava.dependsOn {
// ndkPath is defined in the root project gradle.properties file
if (ndkCommandPath != null && new File(ndkCommandPath).exists()) {
buildStbiNativeLib
}
}