A complete 3D game development suite written purely in Java.
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jmonkeyengine/sdk/jme3-android/src/com/jme3/gde/android/AndroidImportantFiles.java

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/*
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* and open the template in the editor.
*/
package com.jme3.gde.android;
import com.jme3.gde.core.importantfiles.ImportantFiles;
import java.io.InputStream;
import java.util.ArrayList;
import org.netbeans.api.project.Project;
import org.openide.filesystems.FileObject;
import org.openide.util.Exceptions;
import org.openide.xml.XMLUtil;
import org.w3c.dom.Document;
import org.xml.sax.InputSource;
/**
*
* @author normenhansen
*/
@org.openide.util.lookup.ServiceProvider(service = ImportantFiles.class)
public class AndroidImportantFiles implements ImportantFiles {
@Override
public FileObject[] getFiles(Project project) {
FileObject manifest = project.getProjectDirectory().getFileObject("mobile/AndroidManifest.xml");
String mainActivity = "mobile/src";
if (manifest != null) {
InputStream in = null;
try {
in = manifest.getInputStream();
Document configuration = XMLUtil.parse(new InputSource(in), false, false, null, null);
mainActivity = "mobile/src/" + configuration.getDocumentElement().getAttribute("package").replaceAll("\\.", "/") + "/MainActivity.java";
in.close();
} catch (Exception ex) {
Exceptions.printStackTrace(ex);
} finally {
}
}
ArrayList<FileObject> list = new ArrayList<FileObject>();
FileObject mainAct = project.getProjectDirectory().getFileObject(mainActivity);
if (mainAct != null) {
list.add(mainAct);
}
FileObject manif = project.getProjectDirectory().getFileObject("mobile/AndroidManifest.xml");
if (manif != null) {
list.add(manif);
}
FileObject buildProp = project.getProjectDirectory().getFileObject("mobile/ant.properties");
if (buildProp != null) {
list.add(buildProp);
}
return list.toArray(new FileObject[list.size()]);
}
}