A complete 3D game development suite written purely in Java.
jmonkeyengine/engine/src/test/jme3test/network/TestMessages.java

89 lines
3.3 KiB

/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.network;
import com.jme3.network.connection.Client;
import com.jme3.network.connection.Server;
import com.jme3.network.events.MessageAdapter;
import com.jme3.network.message.Message;
import com.jme3.network.serializing.Serializable;
import com.jme3.network.serializing.Serializer;
import java.io.IOException;
public class TestMessages {
@Serializable
public static class PingMessage extends Message {
}
@Serializable
public static class PongMessage extends Message {
}
private static class PingResponder extends MessageAdapter {
@Override
public void messageReceived(Message message) {
try {
if (message instanceof PingMessage){
System.out.println("Received ping message!");
System.out.println("Sending pong message..");
message.getClient().send(new PongMessage());
}else if (message instanceof PongMessage){
System.out.println("Received pong message!");
}
} catch (IOException ex) {
ex.printStackTrace();
}
}
}
public static void main(String[] args) throws IOException, InterruptedException{
Serializer.registerClass(PingMessage.class);
Serializer.registerClass(PongMessage.class);
Server server = new Server(5110, 5110);
server.start();
Client client = new Client("localhost", 5110, 5110);
client.start();
server.addMessageListener(new PingResponder(), PingMessage.class);
client.addMessageListener(new PingResponder(), PongMessage.class);
Thread.sleep(100);
System.out.println("Sending ping message..");
client.send(new PingMessage());
}
}