A complete 3D game development suite written purely in Java.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
jmonkeyengine/sdk/jme3-codepalette/src/com/jme3/gde/codepalette/scene/JmePaletteTextureCube.java

65 lines
2.8 KiB

/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.gde.codepalette.scene;
import com.jme3.gde.codepalette.JmePaletteUtilities;
import javax.swing.text.BadLocationException;
import javax.swing.text.JTextComponent;
import org.openide.text.ActiveEditorDrop;
/**
*
* @author normenhansen, zathras
*/
public class JmePaletteTextureCube implements ActiveEditorDrop {
public JmePaletteTextureCube() {
}
private String createBody() {
String body = "/** An unshaded textured cube. \n * Uses texture from jme3-test-data library! */ \nBox boxMesh = new Box(1f,1f,1f); \nGeometry boxGeo = new Geometry(\"A Textured Box\", boxMesh); \nMaterial boxMat = new Material(assetManager, \"Common/MatDefs/Misc/Unshaded.j3md\"); \nTexture monkeyTex = assetManager.loadTexture(\"Interface/Logo/Monkey.jpg\"); \nboxMat.setTexture(\"ColorMap\", monkeyTex); \nboxGeo.setMaterial(boxMat); \nrootNode.attachChild(boxGeo); ";
return body;
}
public boolean handleTransfer(JTextComponent targetComponent) {
String body = createBody();
try {
JmePaletteUtilities.insert(body, targetComponent);
} catch (BadLocationException ble) {
return false;
}
return true;
}
}