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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package com.jme3.gde.scenecomposer.tools;
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import com.jme3.gde.scenecomposer.SceneComposerToolController;
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import com.jme3.gde.scenecomposer.SceneEditTool;
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import com.jme3.math.FastMath;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.Camera;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.shape.Quad;
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import org.openide.util.lookup.ServiceProvider;
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/**
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*
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* @author dokthar
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*/
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@ServiceProvider(service = PickManager.class)
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public class PickManager {
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private Vector3f startPickLoc;
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private Vector3f finalPickLoc;
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private Vector3f startSpatialLocation;
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private Quaternion origineRotation;
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private final Node plane;
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private Spatial spatial;
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protected static final Quaternion PLANE_XY = new Quaternion().fromAngleAxis(0, new Vector3f(1, 0, 0));
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protected static final Quaternion PLANE_YZ = new Quaternion().fromAngleAxis(-FastMath.PI / 2, new Vector3f(0, 1, 0));//YAW090
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protected static final Quaternion PLANE_XZ = new Quaternion().fromAngleAxis(FastMath.PI / 2, new Vector3f(1, 0, 0)); //PITCH090
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public PickManager() {
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float size = 1000;
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Geometry g = new Geometry("plane", new Quad(size, size));
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g.setLocalTranslation(-size / 2, -size / 2, 0);
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plane = new Node();
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plane.attachChild(g);
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}
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public void reset() {
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startPickLoc = null;
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finalPickLoc = null;
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startSpatialLocation = null;
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spatial = null;
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}
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public void initiatePick(Spatial selectedSpatial, Quaternion planeRotation, SceneComposerToolController.TransformationType type, Camera camera, Vector2f screenCoord) {
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spatial = selectedSpatial;
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startSpatialLocation = selectedSpatial.getWorldTranslation().clone();
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setTransformation(planeRotation, type);
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plane.setLocalTranslation(startSpatialLocation);
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startPickLoc = SceneEditTool.pickWorldLocation(camera, screenCoord, plane, null);
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}
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public void setTransformation(Quaternion planeRotation, SceneComposerToolController.TransformationType type) {
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Quaternion rot = new Quaternion();
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if (type == SceneComposerToolController.TransformationType.local) {
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rot.set(spatial.getWorldRotation());
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rot.multLocal(planeRotation);
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origineRotation = spatial.getWorldRotation().clone();
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} else if (type == SceneComposerToolController.TransformationType.global) {
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rot.set(planeRotation);
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origineRotation = new Quaternion(Quaternion.IDENTITY);
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} else if (type == SceneComposerToolController.TransformationType.camera) {
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rot.set(planeRotation);
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origineRotation = planeRotation.clone();
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}
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plane.setLocalRotation(rot);
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}
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public boolean updatePick(Camera camera, Vector2f screenCoord) {
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finalPickLoc = SceneEditTool.pickWorldLocation(camera, screenCoord, plane, null);
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return finalPickLoc != null;
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}
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/**
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*
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* @return the start location in WorldSpace
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*/
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public Vector3f getStartLocation() {
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return startSpatialLocation;
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}
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/**
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*
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* @return the vector from the tool origin to the start location, in
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* WorldSpace
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*/
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public Vector3f getStartOffset() {
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return startPickLoc.subtract(startSpatialLocation);
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}
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/**
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*
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* @return the vector from the tool origin to the final location, in
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* WorldSpace
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*/
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public Vector3f getFinalOffset() {
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return finalPickLoc.subtract(startSpatialLocation);
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}
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/**
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*
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* @return the angle between the start location and the final location
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*/
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public float getAngle() {
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Vector3f v1, v2;
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v1 = startPickLoc.subtract(startSpatialLocation);
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v2 = finalPickLoc.subtract(startSpatialLocation);
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return v1.angleBetween(v2);
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}
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/**
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*
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* @return the Quaternion rotation in the WorldSpace
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*/
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public Quaternion getRotation() {
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Vector3f v1, v2;
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v1 = startPickLoc.subtract(startSpatialLocation).normalize();
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v2 = finalPickLoc.subtract(startSpatialLocation).normalize();
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Vector3f axis = v1.cross(v2);
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float angle = v1.angleBetween(v2);
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return new Quaternion().fromAngleAxis(angle, axis);
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}
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/**
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*
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* @return the Quaternion rotation in the ToolSpace
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*/
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public Quaternion getLocalRotation() {
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Vector3f v1, v2;
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Quaternion rot = origineRotation.inverse();
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v1 = rot.mult(startPickLoc.subtract(startSpatialLocation).normalize());
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v2 = rot.mult(finalPickLoc.subtract(startSpatialLocation).normalize());
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Vector3f axis = v1.cross(v2);
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float angle = v1.angleBetween(v2);
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return new Quaternion().fromAngleAxis(angle, axis);
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}
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/**
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*
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* @return the translation in WorldSpace
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*/
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public Vector3f getTranslation() {
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return finalPickLoc.subtract(startPickLoc);
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}
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/**
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*
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* @param axisConstrainte
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* @return
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*/
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public Vector3f getTranslation(Vector3f axisConstrainte) {
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Vector3f localConstrainte = (origineRotation.mult(axisConstrainte)).normalize(); // according to the "plane" rotation
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Vector3f constrainedTranslation = localConstrainte.mult(getTranslation().dot(localConstrainte));
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return constrainedTranslation;
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}
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/**
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*
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* @param axisConstrainte
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* @return
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*/
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public Vector3f getLocalTranslation(Vector3f axisConstrainte) {
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//return plane.getWorldRotation().inverse().mult(getTranslation(axisConstrainte));
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return getTranslation(origineRotation.inverse().mult(axisConstrainte));
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}
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}
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