2012-03-31 06:18:10 +00:00
/ *
2012-10-05 17:22:45 +00:00
* Copyright ( c ) 2009 - 2012 jMonkeyEngine
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2012-03-31 06:18:10 +00:00
* /
package com.jme3.terrain.geomipmap ;
import com.jme3.math.Vector3f ;
import com.jme3.renderer.Camera ;
import com.jme3.terrain.Terrain ;
import com.jme3.terrain.geomipmap.lodcalc.LodCalculator ;
import java.util.List ;
/ * *
* Updates grid offsets and cell positions .
* As well as updating LOD .
*
* @author sploreg
* /
public class TerrainGridLodControl extends TerrainLodControl {
public TerrainGridLodControl ( Terrain terrain , Camera camera ) {
super ( terrain , camera ) ;
}
@Override
protected void updateLOD ( List < Vector3f > locations , LodCalculator lodCalculator ) {
TerrainGrid terrainGrid = ( TerrainGrid ) getSpatial ( ) ;
// for now, only the first camera is handled.
// to accept more, there are two ways:
// 1: every camera has an associated grid, then the location is not enough to identify which camera location has changed
// 2: grids are associated with locations, and no incremental update is done, we load new grids for new locations, and unload those that are not needed anymore
Vector3f cam = locations . isEmpty ( ) ? Vector3f . ZERO . clone ( ) : locations . get ( 0 ) ;
Vector3f camCell = terrainGrid . getCamCell ( cam ) ; // get the grid index value of where the camera is (ie. 2,1)
if ( terrainGrid . cellsLoaded > 1 ) { // Check if cells are updated before updating gridoffset.
terrainGrid . gridOffset [ 0 ] = Math . round ( camCell . x * ( terrainGrid . size / 2 ) ) ;
terrainGrid . gridOffset [ 1 ] = Math . round ( camCell . z * ( terrainGrid . size / 2 ) ) ;
terrainGrid . cellsLoaded = 0 ;
}
if ( camCell . x ! = terrainGrid . currentCamCell . x | | camCell . z ! = terrainGrid . currentCamCell . z | | ! terrainGrid . runOnce ) {
// if the camera has moved into a new cell, load new terrain into the visible 4 center quads
terrainGrid . updateChildren ( camCell ) ;
for ( TerrainGridListener l : terrainGrid . listeners ) {
l . gridMoved ( camCell ) ;
}
}
terrainGrid . runOnce = true ;
super . updateLOD ( locations , lodCalculator ) ;
}
}