A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src/test/jme3test/network/TestChatClient.java

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/*
* Copyright (c) 2011 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.network;
import java.awt.Dimension;
import java.awt.event.ActionEvent;
import java.awt.Component;
import java.io.IOException;
import javax.swing.*;
import com.jme3.network.AbstractMessage;
import com.jme3.network.Client;
import com.jme3.network.HostedConnection;
import com.jme3.network.Message;
import com.jme3.network.MessageListener;
import com.jme3.network.Network;
import com.jme3.network.Server;
import com.jme3.network.serializing.Serializable;
import com.jme3.network.serializing.Serializer;
import jme3test.network.TestChatServer.ChatMessage;
/**
* A simple test chat server. When SM implements a set
* of standard chat classes this can become a lot simpler.
*
* @version $Revision$
* @author Paul Speed
*/
public class TestChatClient extends JFrame
{
private Client client;
private JEditorPane chatLog;
private StringBuilder chatMessages = new StringBuilder();
private JTextField nameField;
private JTextField messageField;
public TestChatClient( String host ) throws IOException
{
super( "jME3 Test Chat Client - to:" + host );
// Build out the UI
setDefaultCloseOperation( DISPOSE_ON_CLOSE );
setSize( 800, 600 );
chatLog = new JEditorPane();
chatLog.setEditable(false);
chatLog.setContentType("text/html");
chatLog.setText( "<html><body>" );
getContentPane().add( new JScrollPane(chatLog), "Center" );
// A crude form
JPanel p = new JPanel();
p.setLayout( new BoxLayout(p, BoxLayout.X_AXIS) );
p.add( new JLabel( "Name:" ) );
nameField = new JTextField( System.getProperty( "user.name", "yourname" ) );
Dimension d = nameField.getPreferredSize();
nameField.setMaximumSize( new Dimension(120, d.height + 6) );
p.add( nameField );
p.add( new JLabel( " Message:" ) );
messageField = new JTextField();
p.add( messageField );
p.add( new JButton(new SendAction(true)) );
p.add( new JButton(new SendAction(false)) );
getContentPane().add( p, "South" );
client = Network.connectToServer( TestChatServer.NAME, TestChatServer.VERSION,
host, TestChatServer.PORT, TestChatServer.PORT + 1 );
client.addMessageListener( new ChatHandler(), ChatMessage.class );
client.start();
}
public static String getString( Component owner, String title, String message, String initialValue )
{
return (String)JOptionPane.showInputDialog( owner, message, title, JOptionPane.PLAIN_MESSAGE,
null, null, initialValue );
}
public static void main( String... args ) throws Exception
{
TestChatServer.initializeClasses();
// Grab a host string from the user
String s = getString( null, "Host Info", "Enter chat host:", "localhost" );
if( s == null ) {
System.out.println( "User cancelled." );
return;
}
TestChatClient test = new TestChatClient( s );
test.setVisible( true );
}
private class ChatHandler implements MessageListener<Client>
{
public void messageReceived( Client source, Message m )
{
ChatMessage chat = (ChatMessage)m;
System.out.println( "Received:" + chat );
// One of the least efficient ways to add text to a
// JEditorPane
chatMessages.append( "<font color='#00a000'>" + (m.isReliable() ? "TCP" : "UDP") + "</font>" );
chatMessages.append( " -- <font color='#000080'><b>" + chat.getName() + "</b></font> : " );
chatMessages.append( chat.getMessage() );
chatMessages.append( "<br />" );
String s = "<html><body>" + chatMessages + "</body></html>";
chatLog.setText( s );
// Set selection to the end so that the scroll panel will scroll
// down.
chatLog.select( s.length(), s.length() );
}
}
private class SendAction extends AbstractAction
{
private boolean reliable;
public SendAction( boolean reliable )
{
super( reliable ? "TCP" : "UDP" );
this.reliable = reliable;
}
public void actionPerformed( ActionEvent evt )
{
String name = nameField.getText();
String message = messageField.getText();
ChatMessage chat = new ChatMessage( name, message );
chat.setReliable(reliable);
System.out.println( "Sending:" + chat );
client.send( chat );
}
}
}