A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src/test/jme3test/network/TestChatServer.java

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/*
* Copyright (c) 2011 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.network;
import com.jme3.network.Message;
import com.jme3.network.AbstractMessage;
import com.jme3.network.HostedConnection;
import com.jme3.network.MessageListener;
import com.jme3.network.Network;
import com.jme3.network.Server;
import com.jme3.network.serializing.Serializable;
import com.jme3.network.serializing.Serializer;
/**
* A simple test chat server. When SM implements a set
* of standard chat classes this can become a lot simpler.
*
* @version $Revision$
* @author Paul Speed
*/
public class TestChatServer
{
// Normally these and the initialized method would
// be in shared constants or something.
public static final String NAME = "Test Chat Server";
public static final int VERSION = 1;
public static final int PORT = 5110;
public static void initializeClasses()
{
// Doing it here means that the client code only needs to
// call our initialize.
Serializer.registerClass(ChatMessage.class);
}
public static void main( String... args ) throws Exception
{
initializeClasses();
// Use this to test the client/server name version check
Server server = Network.createServer( NAME, VERSION, PORT, PORT );
server.start();
ChatHandler handler = new ChatHandler();
server.addMessageListener( handler, ChatMessage.class );
// Keep running basically forever
synchronized( NAME ) {
NAME.wait();
}
}
private static class ChatHandler implements MessageListener<HostedConnection>
{
public ChatHandler()
{
}
public void messageReceived( HostedConnection source, Message m )
{
if( m instanceof ChatMessage ) {
// Keep track of the name just in case we
// want to know it for some other reason later and it's
// a good example of session data
source.setAttribute( "name", ((ChatMessage)m).getName() );
System.out.println( "Broadcasting:" + m + " reliable:" + m.isReliable() );
// Just rebroadcast... the reliable flag will stay the
// same so if it came in on UDP it will go out on that too
source.getServer().broadcast( m );
} else {
System.err.println( "Received odd message:" + m );
}
}
}
@Serializable
public static class ChatMessage extends AbstractMessage
{
private String name;
private String message;
public ChatMessage()
{
}
public ChatMessage( String name, String message )
{
setName(name);
setMessage(message);
}
public void setName( String name )
{
this.name = name;
}
public String getName()
{
return name;
}
public void setMessage( String s )
{
this.message = s;
}
public String getMessage()
{
return message;
}
public String toString()
{
return name + ":" + message;
}
}
}