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140 lines
5.6 KiB
140 lines
5.6 KiB
14 years ago
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/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.light;
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import com.jme3.app.SimpleApplication;
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import com.jme3.light.DirectionalLight;
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import com.jme3.light.PointLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Mesh;
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import com.jme3.scene.Mesh.Mode;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.VertexBuffer.Type;
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import com.jme3.scene.shape.Quad;
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import com.jme3.scene.shape.Sphere;
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import com.jme3.util.BufferUtils;
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import com.jme3.util.TangentBinormalGenerator;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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public class TestTangentGen extends SimpleApplication {
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float angle;
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PointLight pl;
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Geometry lightMdl;
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public static void main(String[] args){
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TestTangentGen app = new TestTangentGen();
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app.start();
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}
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@Override
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public void simpleInitApp() {
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flyCam.setMoveSpeed(20);
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Sphere sphereMesh = new Sphere(32, 32, 1);
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sphereMesh.setTextureMode(Sphere.TextureMode.Projected);
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sphereMesh.updateGeometry(32, 32, 1, false, false);
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addMesh("Sphere", sphereMesh, new Vector3f(-1, 0, 0));
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Quad quadMesh = new Quad(1, 1);
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quadMesh.updateGeometry(1, 1);
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addMesh("Quad", quadMesh, new Vector3f(1, 0, 0));
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Mesh strip = createTriangleStripMesh();
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addMesh("strip", strip, new Vector3f(0, -3, 0));
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DirectionalLight dl = new DirectionalLight();
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dl.setDirection(new Vector3f(1, -1, -1).normalizeLocal());
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dl.setColor(ColorRGBA.White);
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rootNode.addLight(dl);
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}
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private void addMesh(String name, Mesh mesh, Vector3f translation) {
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TangentBinormalGenerator.generate(mesh);
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Geometry testGeom = new Geometry(name, mesh);
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Material mat = assetManager.loadMaterial("Textures/BumpMapTest/Tangent.j3m");
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testGeom.setMaterial(mat);
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testGeom.getLocalTranslation().set(translation);
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rootNode.attachChild(testGeom);
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Geometry debug = new Geometry(
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"Debug " + name,
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TangentBinormalGenerator.genTbnLines(mesh, 0.08f)
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);
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Material debugMat = assetManager.loadMaterial("Common/Materials/VertexColor.j3m");
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debug.setMaterial(debugMat);
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debug.setCullHint(Spatial.CullHint.Never);
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debug.getLocalTranslation().set(translation);
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rootNode.attachChild(debug);
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}
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@Override
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public void simpleUpdate(float tpf){
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}
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private Mesh createTriangleStripMesh() {
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Mesh strip = new Mesh();
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strip.setMode(Mode.TriangleStrip);
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FloatBuffer vb = BufferUtils.createFloatBuffer(3*3*3); // 3 rows * 3 columns * 3 floats
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vb.rewind();
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vb.put(new float[]{0,2,0}); vb.put(new float[]{1,2,0}); vb.put(new float[]{2,2,0});
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vb.put(new float[]{0,1,0}); vb.put(new float[]{1,1,0}); vb.put(new float[]{2,1,0});
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vb.put(new float[]{0,0,0}); vb.put(new float[]{1,0,0}); vb.put(new float[]{2,0,0});
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FloatBuffer nb = BufferUtils.createFloatBuffer(3*3*3);
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nb.rewind();
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nb.put(new float[]{0,0,1}); nb.put(new float[]{0,0,1}); nb.put(new float[]{0,0,1});
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nb.put(new float[]{0,0,1}); nb.put(new float[]{0,0,1}); nb.put(new float[]{0,0,1});
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nb.put(new float[]{0,0,1}); nb.put(new float[]{0,0,1}); nb.put(new float[]{0,0,1});
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FloatBuffer tb = BufferUtils.createFloatBuffer(3*3*2);
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tb.rewind();
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tb.put(new float[]{0,0}); tb.put(new float[]{0.5f,0}); tb.put(new float[]{1,0});
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tb.put(new float[]{0,0.5f}); tb.put(new float[]{0.5f,0.5f}); tb.put(new float[]{1,0.5f});
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tb.put(new float[]{0,1}); tb.put(new float[]{0.5f,1}); tb.put(new float[]{1,1});
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int[] indexes = new int[]{0,3,1,4,2,5, 5,3, 3,6,4,7,5,8};
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IntBuffer ib = BufferUtils.createIntBuffer(indexes.length);
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ib.put(indexes);
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strip.setBuffer(Type.Position, 3, vb);
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strip.setBuffer(Type.Normal, 3, nb);
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strip.setBuffer(Type.TexCoord, 2, tb);
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strip.setBuffer(Type.Index, 3, ib);
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strip.updateBound();
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return strip;
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}
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}
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