A complete 3D game development suite written purely in Java.
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jmonkeyengine/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/LinkSceneComposer.java

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/*
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package com.jme3.gde.scenecomposer;
import com.jme3.gde.core.assets.ProjectAssetManager;
import com.jme3.gde.core.assets.SpatialAssetDataObject;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
import java.util.Iterator;
import java.util.List;
import org.openide.filesystems.FileObject;
public final class LinkSceneComposer implements ActionListener {
private final List<SpatialAssetDataObject> context;
public LinkSceneComposer(List<SpatialAssetDataObject> context) {
this.context = context;
}
public void actionPerformed(ActionEvent ev) {
for (Iterator<SpatialAssetDataObject> it = context.iterator(); it.hasNext();) {
SpatialAssetDataObject spatialAssetDataObject = it.next();
ProjectAssetManager manager = spatialAssetDataObject.getLookup().lookup(ProjectAssetManager.class);
if (manager == null) {
return;
}
FileObject file = spatialAssetDataObject.getPrimaryFile();
String assetName = manager.getRelativeAssetPath(file.getPath());
SceneComposerTopComponent composer = SceneComposerTopComponent.findInstance();
composer.linkModel(manager, assetName);
}
}
}