A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src/bullet/native/com_jme3_bullet_objects_Phy...

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/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* Author: Normen Hansen
*/
#include "com_jme3_bullet_objects_PhysicsVehicle.h"
#include "jmeBulletUtil.h"
#include "BulletDynamics/Vehicle/btRaycastVehicle.h"
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_objects_PhysicsVehicle
* Method: updateWheelTransform
* Signature: (JIZ)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsVehicle_updateWheelTransform
(JNIEnv *env, jobject object, jlong vehicleId, jint wheel, jboolean interpolated) {
btRaycastVehicle* vehicle = (btRaycastVehicle*) vehicleId;
vehicle->updateWheelTransform(wheel, interpolated);
}
/*
* Class: com_jme3_bullet_objects_PhysicsVehicle
* Method: createVehicleRaycaster
* Signature: (JJ)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_objects_PhysicsVehicle_createVehicleRaycaster
(JNIEnv *env, jobject object, jlong bodyId, jlong spaceId) {
//btRigidBody* body = (btRigidBody*) bodyId;
btDiscreteDynamicsWorld* spsace = (btDiscreteDynamicsWorld*) spaceId;
btDefaultVehicleRaycaster* caster = new btDefaultVehicleRaycaster(spsace);
return (long) caster;
}
/*
* Class: com_jme3_bullet_objects_PhysicsVehicle
* Method: createRaycastVehicle
* Signature: (JJ)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_objects_PhysicsVehicle_createRaycastVehicle
(JNIEnv *env, jobject object, jlong objectId, jlong casterId) {
btRigidBody* body = (btRigidBody*) objectId;
body->setActivationState(DISABLE_DEACTIVATION);
btVehicleRaycaster* caster = (btDefaultVehicleRaycaster*) casterId;
btRaycastVehicle::btVehicleTuning tuning;
btRaycastVehicle* vehicle = new btRaycastVehicle(tuning, body, caster);
return (long) vehicle;
}
/*
* Class: com_jme3_bullet_objects_PhysicsVehicle
* Method: setCoordinateSystem
* Signature: (JIII)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsVehicle_setCoordinateSystem
(JNIEnv *env, jobject object, jlong vehicleId, jint right, jint up, jint forward) {
btRaycastVehicle* vehicle = (btRaycastVehicle*) vehicleId;
vehicle->setCoordinateSystem(right, up, forward);
}
/*
* Class: com_jme3_bullet_objects_PhysicsVehicle
* Method: addWheel
* Signature: (JLcom/jme3/math/Vector3f;Lcom/jme3/math/Vector3f;Lcom/jme3/math/Vector3f;FFLcom/jme3/bullet/objects/infos/VehicleTuning;Z)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_objects_PhysicsVehicle_addWheel
(JNIEnv *env, jobject object, jlong vehicleId, jobject location, jobject direction, jobject axle, jfloat restLength, jfloat radius, jobject tuning, jboolean frontWheel) {
btRaycastVehicle* vehicle = (btRaycastVehicle*) vehicleId;
btVector3* vec1 = &btVector3();
btVector3* vec2 = &btVector3();
btVector3* vec3 = &btVector3();
jmeBulletUtil::convert(env, location, vec1);
jmeBulletUtil::convert(env, direction, vec2);
jmeBulletUtil::convert(env, axle, vec3);
btRaycastVehicle::btVehicleTuning tune;
btWheelInfo* info = &vehicle->addWheel(*vec1, *vec2, *vec3, restLength, radius, tune, frontWheel);
return (long) info;
}
/*
* Class: com_jme3_bullet_objects_PhysicsVehicle
* Method: resetSuspension
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsVehicle_resetSuspension
(JNIEnv *env, jobject object, jlong vehicleId) {
btRaycastVehicle* vehicle = (btRaycastVehicle*) vehicleId;
vehicle->resetSuspension();
}
/*
* Class: com_jme3_bullet_objects_PhysicsVehicle
* Method: applyEngineForce
* Signature: (JIF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsVehicle_applyEngineForce
(JNIEnv *env, jobject object, jlong vehicleId, jint wheel, jfloat force) {
btRaycastVehicle* vehicle = (btRaycastVehicle*) vehicleId;
vehicle->applyEngineForce(force, wheel);
}
/*
* Class: com_jme3_bullet_objects_PhysicsVehicle
* Method: steer
* Signature: (JIF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsVehicle_steer
(JNIEnv *env, jobject object, jlong vehicleId, jint wheel, jfloat value) {
btRaycastVehicle* vehicle = (btRaycastVehicle*) vehicleId;
vehicle->setSteeringValue(value, wheel);
}
/*
* Class: com_jme3_bullet_objects_PhysicsVehicle
* Method: brake
* Signature: (JIF)F
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsVehicle_brake
(JNIEnv *env, jobject object, jlong vehicleId, jint wheel, jfloat value) {
btRaycastVehicle* vehicle = (btRaycastVehicle*) vehicleId;
vehicle->setBrake(value, wheel);
}
/*
* Class: com_jme3_bullet_objects_PhysicsVehicle
* Method: getCurrentVehicleSpeedKmHour
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsVehicle_getCurrentVehicleSpeedKmHour
(JNIEnv *env, jobject object, jlong vehicleId) {
btRaycastVehicle* vehicle = (btRaycastVehicle*) vehicleId;
return vehicle->getCurrentSpeedKmHour();
}
/*
* Class: com_jme3_bullet_objects_PhysicsVehicle
* Method: getForwardVector
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsVehicle_getForwardVector
(JNIEnv *env, jobject object, jlong vehicleId, jobject out) {
btRaycastVehicle* vehicle = (btRaycastVehicle*) vehicleId;
jmeBulletUtil::convert(env, &vehicle->getForwardVector(), out);
}
/*
* Class: com_jme3_bullet_objects_PhysicsVehicle
* Method: finalizeNative
* Signature: (JJ)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsVehicle_finalizeNative
(JNIEnv *env, jobject object, jlong casterId, jlong vehicleId) {
btVehicleRaycaster* rayCaster = (btVehicleRaycaster*) casterId;
btRaycastVehicle* vehicle = (btRaycastVehicle*) vehicleId;
delete(vehicle);
delete(rayCaster);
}
#ifdef __cplusplus
}
#endif