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47 lines
2.7 KiB
47 lines
2.7 KiB
14 years ago
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CTL_AddSceneComposer=Add in SceneComposer
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CTL_LinkSceneComposer=Link in SceneComposer
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CTL_OpenSceneComposer=Edit in SceneComposer
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CTL_SceneComposerAction=SceneComposer
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CTL_SceneComposerTopComponent=SceneComposer Window
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CTL_SomeAction=SomeAction
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HINT_SceneComposerTopComponent=This is a SceneComposer window
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OpenIDE-Module-Display-Category=jMonkeyPlatform
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OpenIDE-Module-Long-Description=\
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This plugin provides simple scene composing for jMonkeyPlatform.
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OpenIDE-Module-Name=Simple SceneComposer
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OpenIDE-Module-Short-Description=Provides Simple Scene Composing for jMP
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SceneComposerTopComponent.addObjectButton.text=
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SceneComposerTopComponent.jLabel1.text=
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SceneComposerTopComponent.jLabel2.text=
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SceneComposerTopComponent.sceneInfoLabel3.text=jLabel3
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SceneComposerTopComponent.scenInfoLabel4.text=jLabel3
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SceneComposerTopComponent.sceneInfoLabel1.text=..
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SceneComposerTopComponent.sceneInfoLabel2.text=..
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SceneComposerTopComponent.addObjectButton.toolTipText=add selected item
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SceneComposerTopComponent.addCursorButton.toolTipText=add selected item at cursor location
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SceneComposerTopComponent.addCursorButton.text=cursor
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SceneComposerTopComponent.moveToCursorButton.toolTipText=move selected item to cursor
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SceneComposerTopComponent.moveToCursorButton.text=cursor
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SceneComposerTopComponent.showSelectionToggleButton.toolTipText=display selection
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SceneComposerTopComponent.showSelectionToggleButton.text=selection
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SceneComposerTopComponent.showGridToggleButton.toolTipText=display grid
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SceneComposerTopComponent.showGridToggleButton.text=grid
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SceneComposerTopComponent.resetCursorButton.toolTipText=snap cursor to zero
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SceneComposerTopComponent.resetCursorButton.text=zero
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SceneComposerTopComponent.camToCursorSelectionButton.toolTipText=set camera center to cursor center
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SceneComposerTopComponent.camToCursorSelectionButton.text=cursor
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SceneComposerTopComponent.cursorToSelectionButton.text=selection
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SceneComposerTopComponent.cursorToSelectionButton.toolTipText=snap cursor to selection center
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SceneComposerTopComponent.createPhysicsMeshButton.text=add collision shape
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SceneComposerTopComponent.createPhysicsMeshButton.toolTipText=Makes the Spatial physics enabled and generates a CollisionShape
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SceneComposerTopComponent.jLabel3.text=
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SceneComposerTopComponent.sceneInfoPanel.border.title=no scene loaded
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SceneComposerTopComponent.palettePanel.border.title=no spatial selected
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Templates/JME3/Scene.j3o=Empty jME3 Scene
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SceneComposerTopComponent.jPanel4.border.title=Utilities
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SceneComposerTopComponent.jCheckBox1.text=dynamic:
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SceneComposerTopComponent.jTextField1.text=10
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SceneComposerTopComponent.jLabel4.text=kg
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SceneComposerTopComponent.jButton1.text=make character
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SceneComposerTopComponent.fixedCheckBox.text=radius/height
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