A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-core/build.gradle

43 lines
1.3 KiB

if (!hasProperty('mainClass')) {
ext.mainClass = ''
}
sourceSets {
main {
java {
srcDir 'src/main/java'
srcDir 'src/plugins/java'
srcDir 'src/tools/java'
}
}
test {
java {
srcDir 'src/test/java'
}
}
}
task updateVersionPropertiesFile {
def versionFile = file('src/main/resources/com/jme3/system/version.properties')
def versionFileText = "# THIS IS AN AUTO-GENERATED FILE..\n" +
"# DO NOT MODIFY!\n" +
"build.date=${jmeBuildDate}\n" +
"git.revision=${jmeRevision}\n" +
"git.branch=${jmeBranchName}\n" +
"git.hash=${jmeGitHash}\n" +
"git.hash.short=${jmeShortGitHash}\n" +
"git.tag=${jmeGitTag}\n" +
"name.full=jMonkeyEngine ${jmeFullVersion}\n" +
"version.full=${jmeFullVersion}\n" +
"version.number=${jmeVersion}\n" +
"version.tag=${jmeVersionTag}"
outputs.upToDateWhen {
versionFile.exists() && versionFile.text == versionFileText
}
doLast {
versionFile.text = versionFileText
}
}
processResources.dependsOn updateVersionPropertiesFile